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General Tabletop Discussion
*Pathfinder & Starfinder
+X Items - Why so bad for the game?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5485140" data-attributes="member: 19675"><p>Most of the FRPGs I've played in have had magic items analogous to +X items...however, they also usually do more than just add +X.</p><p></p><p>I think there would be fewer complaints about them if:</p><ol> <li data-xf-list-type="ol">+X stopped at, say, +3, and everything over +1 had to have some kind of other magical benefit- making them seem more "magical"- even if or maybe ESPECIALLY if the other benefit had little or no combat application. What if that +2 longsword your Fighter just found also granted him the ability to improve the skill of anyone making a Craft check in a 20' radius by the sword's bonus? Or your +3 armor made you smell good to those around you, regardless of your actual state of cleanliness and cultural or racial preferences?</li> <li data-xf-list-type="ol">Some of the +X bonuses were variable, say...waxing and waning with the phases of the moon, or the season.</li> <li data-xf-list-type="ol">+X only worked for limited numbers of strikes in a combat, or against only particular kinds of foe or armors</li> <li data-xf-list-type="ol">All magic weapons and armor had advantages AND disadvantages</li> </ol><p></p><p>In other words, what if +X wasn't so...vanilla?</p><p></p><p>It seems to me as if the +X just bugs people on a psychological level; that their inherent sameness sucks the "magic" out of the magic weapons and armor.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5485140, member: 19675"] Most of the FRPGs I've played in have had magic items analogous to +X items...however, they also usually do more than just add +X. I think there would be fewer complaints about them if: [LIST=1] [*]+X stopped at, say, +3, and everything over +1 had to have some kind of other magical benefit- making them seem more "magical"- even if or maybe ESPECIALLY if the other benefit had little or no combat application. What if that +2 longsword your Fighter just found also granted him the ability to improve the skill of anyone making a Craft check in a 20' radius by the sword's bonus? Or your +3 armor made you smell good to those around you, regardless of your actual state of cleanliness and cultural or racial preferences? [*]Some of the +X bonuses were variable, say...waxing and waning with the phases of the moon, or the season. [*]+X only worked for limited numbers of strikes in a combat, or against only particular kinds of foe or armors [*]All magic weapons and armor had advantages AND disadvantages [/LIST] In other words, what if +X wasn't so...vanilla? It seems to me as if the +X just bugs people on a psychological level; that their inherent sameness sucks the "magic" out of the magic weapons and armor. [/QUOTE]
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+X Items - Why so bad for the game?
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