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X Marks the Spot: What's This Magic: The Gathering D&D Adventure?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7729566" data-attributes="member: 19675"><p>Don’t get me wrong, I changed some things when I did some work on a Fantasy HERO version of a MtG setting. I didn’t always agree with the home or tournament rulings on mechanics, so that was inevitable. </p><p></p><p>But the thing is, there’s enough stuff in MtG that things like the black knight/white knight faceoff could still happen under certain conditions. I’m blocking on its name, but there’s an artifact that renders all permanents in play colorless- say goodbye to Protection from______ negating creature damage. Thus, the knights come to blows, and it’s mutually assured destruction (barring any other effects being laid upon them).</p><p></p><p>Another objection to using D&D rules as opposed to a toolbox or bespoke system is that certain colors’ & artifacts’ shticks would be much mutilated or nerfed. Consider blue, black, or artifact hand/deck manipulation. What about the different ways in which creatures get summoned. Hell...look at how much of MtG is centered around summoning.</p><p></p><p>Or what about temporarily or “permanently” cutting someone off from all or some of their mana supply, and thus, their magic. There are ways to do this in HERO, for sure, and probably other toolbox games as well.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7729566, member: 19675"] Don’t get me wrong, I changed some things when I did some work on a Fantasy HERO version of a MtG setting. I didn’t always agree with the home or tournament rulings on mechanics, so that was inevitable. But the thing is, there’s enough stuff in MtG that things like the black knight/white knight faceoff could still happen under certain conditions. I’m blocking on its name, but there’s an artifact that renders all permanents in play colorless- say goodbye to Protection from______ negating creature damage. Thus, the knights come to blows, and it’s mutually assured destruction (barring any other effects being laid upon them). Another objection to using D&D rules as opposed to a toolbox or bespoke system is that certain colors’ & artifacts’ shticks would be much mutilated or nerfed. Consider blue, black, or artifact hand/deck manipulation. What about the different ways in which creatures get summoned. Hell...look at how much of MtG is centered around summoning. Or what about temporarily or “permanently” cutting someone off from all or some of their mana supply, and thus, their magic. There are ways to do this in HERO, for sure, and probably other toolbox games as well. [/QUOTE]
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