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<blockquote data-quote="Umbran" data-source="post: 7757623" data-attributes="member: 177"><p>Yes. It is. That's <em>exactly the point</em>.</p><p></p><p>I also feel you are entitled to a game in which you are not physically harmed or assaulted. And, if someone hits you at the table, intentionally or otherwise, you should be able to say, "Be more careful!" or "Stop that!" and have people listen to you.</p><p></p><p>The X-card is the psychological equivalent. The only real difference is that you can see when someone is getting punched in the face. You can't see when someone is getting struck emotionally.</p><p></p><p></p><p></p><p>Maybe you don't really understand the use of the card. Allow me to give a real-world example that I personally witnessed.</p><p></p><p>The GM is a larger, bearded man. The party is involved in tense negotiations with a villain, who is trying to be intimidating. The GM stands up, leans over one of the players, and makes a demand in a loud, deep voice...</p><p></p><p>Player freaks out, and slaps the X-card. GM steps back, says, "I'm sorry" calls a 5 minute pause in play, and re-frames the scene. Play then continues.</p><p></p><p>What the GM does not know is that the player is a rape survivor, and their rapist was a large, bearded man with a deep voice. The player may normally be perfectly okay with the GM every other time, but for some reason, this time, they got freaked out. The player could not have told the GM or other players beforehand that this event would freak them out, as it has never come up before. This is sometimes how post-traumatic stress works - things can jump out at you when you don't expect them. </p><p></p><p>I say the player <em>does</em> have the right to have a game that doesn't freak them out, nor do they owe any explanation of their rape to anyone at the table. I say that the group's right to a looming GM does not trump the one player's issue.</p><p></p><p>Do you disagree? It is better that the player relive this horrifying experience so you can have your content? Really?</p><p></p><p>Is that the side of the argument you want to be on?</p></blockquote><p></p>
[QUOTE="Umbran, post: 7757623, member: 177"] Yes. It is. That's [i]exactly the point[/i]. I also feel you are entitled to a game in which you are not physically harmed or assaulted. And, if someone hits you at the table, intentionally or otherwise, you should be able to say, "Be more careful!" or "Stop that!" and have people listen to you. The X-card is the psychological equivalent. The only real difference is that you can see when someone is getting punched in the face. You can't see when someone is getting struck emotionally. Maybe you don't really understand the use of the card. Allow me to give a real-world example that I personally witnessed. The GM is a larger, bearded man. The party is involved in tense negotiations with a villain, who is trying to be intimidating. The GM stands up, leans over one of the players, and makes a demand in a loud, deep voice... Player freaks out, and slaps the X-card. GM steps back, says, "I'm sorry" calls a 5 minute pause in play, and re-frames the scene. Play then continues. What the GM does not know is that the player is a rape survivor, and their rapist was a large, bearded man with a deep voice. The player may normally be perfectly okay with the GM every other time, but for some reason, this time, they got freaked out. The player could not have told the GM or other players beforehand that this event would freak them out, as it has never come up before. This is sometimes how post-traumatic stress works - things can jump out at you when you don't expect them. I say the player [i]does[/i] have the right to have a game that doesn't freak them out, nor do they owe any explanation of their rape to anyone at the table. I say that the group's right to a looming GM does not trump the one player's issue. Do you disagree? It is better that the player relive this horrifying experience so you can have your content? Really? Is that the side of the argument you want to be on? [/QUOTE]
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