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<blockquote data-quote="Dualazi" data-source="post: 7757665" data-attributes="member: 6855537"><p>...because they are! As people keep bringing up and keep being given non-answers to, the X-card user <em>does not have to explain its use</em>. This means in umbran's example, once play resumes, the DM just has to guess what the issue is, and just has to guess about how to avoid it in the future. A key criticism of the practice is that by design it side-steps the assumed default method of social interaction that is talking and compromising.</p><p></p><p></p><p></p><p>Lanefan beat me to the punch here, but as people seem to keep getting off track with analogies and metaphors, it's really much closer to the group having a horror movie night and someone else trying to change the genre. The fact that it's still a movie night is immaterial to the fact that now one person is dictating what's being watched.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7757665, member: 6855537"] ...because they are! As people keep bringing up and keep being given non-answers to, the X-card user [I]does not have to explain its use[/I]. This means in umbran's example, once play resumes, the DM just has to guess what the issue is, and just has to guess about how to avoid it in the future. A key criticism of the practice is that by design it side-steps the assumed default method of social interaction that is talking and compromising. Lanefan beat me to the punch here, but as people seem to keep getting off track with analogies and metaphors, it's really much closer to the group having a horror movie night and someone else trying to change the genre. The fact that it's still a movie night is immaterial to the fact that now one person is dictating what's being watched. [/QUOTE]
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