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<blockquote data-quote="Imaculata" data-source="post: 7757810" data-attributes="member: 6801286"><p>Woa, this discussion went off the tracks many pages ago. </p><p></p><p>But bringing it back a little to the original post. I feel this system is a solution to a problem that I'm not sure even exists. If I'm playing with friends, a session 0 is there to 'test the waters' and see what themes my players may find objectional. The things that they might find objectional is a very short list: sexual content, religious themes or violence.</p><p></p><p>If however I'm playing at a convention (which admittedly I've never done), I don't think I would include these sensitive themes to begin with. You don't know who your players will be, and so it makes sense to stay clear of sensitive topics in such an open setting. And when in doubt, ask your players.</p><p></p><p>If I were to put these cards on the table, I feel that what I'm basically doing is establishing a mood that the game is most likely going to contain objectional content, by introducing an X-card. I don't think I want to give off that vibe at all. Nor do I feel I need an O-card to be able to tell what my players are enjoying about the game.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7757810, member: 6801286"] Woa, this discussion went off the tracks many pages ago. But bringing it back a little to the original post. I feel this system is a solution to a problem that I'm not sure even exists. If I'm playing with friends, a session 0 is there to 'test the waters' and see what themes my players may find objectional. The things that they might find objectional is a very short list: sexual content, religious themes or violence. If however I'm playing at a convention (which admittedly I've never done), I don't think I would include these sensitive themes to begin with. You don't know who your players will be, and so it makes sense to stay clear of sensitive topics in such an open setting. And when in doubt, ask your players. If I were to put these cards on the table, I feel that what I'm basically doing is establishing a mood that the game is most likely going to contain objectional content, by introducing an X-card. I don't think I want to give off that vibe at all. Nor do I feel I need an O-card to be able to tell what my players are enjoying about the game. [/QUOTE]
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