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<blockquote data-quote="Nagol" data-source="post: 7757848" data-attributes="member: 23935"><p>I don't think the cards are meant to make it go away. I think they're meant to provide a simple (because profound emotion limits complex responses), unsubtle (because gamers playing a game aren't looking for sudden emotional shifts), unambiguous (because who wants to be asked "Is that you talking or your character?" when you are asking for help), non-verbal (because its fast, immediate in delivery and voice can betray one under stress) indicator that someone is experiencing something both unusual and unpleasant. The person may or may not want to talk about it beyond describing what they'd like to not do any more because such a response almost certainly comes from a very personal place.</p><p></p><p>I don't use the X card. Looking back on 30 years of gaming, I can see some incidences where its use would have been helpful even in a close knit group -- mostly around acute situations that were personally troubling to the people living through them. I see very few situations where having it in use would be detrimental and those are easily solved through conversation, peer pressure, and/or changing the group membership. I probably won't add it at this time. There is an excellent chance I won't be gaming for another 30 years and the value, while positive, is reasonably low for the group members extant.</p><p></p><p>I see very little value to its O counterpart, however. Unlike the X card, the request does not need to be simple, unsubtle, unambiguous, or nonverbal. A state of enjoyment and interest is quite different from a state of personal panic or overwhelming grief.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7757848, member: 23935"] I don't think the cards are meant to make it go away. I think they're meant to provide a simple (because profound emotion limits complex responses), unsubtle (because gamers playing a game aren't looking for sudden emotional shifts), unambiguous (because who wants to be asked "Is that you talking or your character?" when you are asking for help), non-verbal (because its fast, immediate in delivery and voice can betray one under stress) indicator that someone is experiencing something both unusual and unpleasant. The person may or may not want to talk about it beyond describing what they'd like to not do any more because such a response almost certainly comes from a very personal place. I don't use the X card. Looking back on 30 years of gaming, I can see some incidences where its use would have been helpful even in a close knit group -- mostly around acute situations that were personally troubling to the people living through them. I see very few situations where having it in use would be detrimental and those are easily solved through conversation, peer pressure, and/or changing the group membership. I probably won't add it at this time. There is an excellent chance I won't be gaming for another 30 years and the value, while positive, is reasonably low for the group members extant. I see very little value to its O counterpart, however. Unlike the X card, the request does not need to be simple, unsubtle, unambiguous, or nonverbal. A state of enjoyment and interest is quite different from a state of personal panic or overwhelming grief. [/QUOTE]
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