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<blockquote data-quote="aramis erak" data-source="post: 7757880" data-attributes="member: 6779310"><p>[MENTION=42582]pemerton[/MENTION] - </p><p>while not exactly the same, I have had players object in league play about being triggered by other players' dialogue. Interrupting them, in order to demand the scene end. Essentially, attempting to use a not extant at my table X-card to end scenes they weren't in because of their own choice to split from the party. The players at that table who happen to have major anxiety issues complained about the whinger - because the several times it was done were times where the party was split by the complainer. In one case, the nature of the complainer's desired scene was MORE offensive to the rest of the party - they were uninvited by the store, as they did the same kind of whinging at others tables. (This was during HotDQ.)</p><p></p><p>Now, why I think the X-card is bad outside one-shot play? Because it's not a communication starter - it's a fade to black without explanation needed. Without explanation, I cannot avoid the issue down the road. Without explanation, it can make other players feel bullied, not protected. I know people who would use it to maximize their screen time, because they've tried it in games with a rule in place that was similar.</p><p></p><p></p><p>We just let them find something else to do. I don't eat tomatoes nor potatoes any more. If the group decides to go to a burger and fries joint, I either don't go, or simply don't order fries.</p><p>If the group decides to go to a horror film, and one doesn't want to go, they don't, while the rest of us do.</p><p></p><p></p><p>It's a strong correlation. Definitely the same ones who "accidentally" knock pieces out of place, then put them back wrong.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7757880, member: 6779310"] [MENTION=42582]pemerton[/MENTION] - while not exactly the same, I have had players object in league play about being triggered by other players' dialogue. Interrupting them, in order to demand the scene end. Essentially, attempting to use a not extant at my table X-card to end scenes they weren't in because of their own choice to split from the party. The players at that table who happen to have major anxiety issues complained about the whinger - because the several times it was done were times where the party was split by the complainer. In one case, the nature of the complainer's desired scene was MORE offensive to the rest of the party - they were uninvited by the store, as they did the same kind of whinging at others tables. (This was during HotDQ.) Now, why I think the X-card is bad outside one-shot play? Because it's not a communication starter - it's a fade to black without explanation needed. Without explanation, I cannot avoid the issue down the road. Without explanation, it can make other players feel bullied, not protected. I know people who would use it to maximize their screen time, because they've tried it in games with a rule in place that was similar. We just let them find something else to do. I don't eat tomatoes nor potatoes any more. If the group decides to go to a burger and fries joint, I either don't go, or simply don't order fries. If the group decides to go to a horror film, and one doesn't want to go, they don't, while the rest of us do. It's a strong correlation. Definitely the same ones who "accidentally" knock pieces out of place, then put them back wrong. [/QUOTE]
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