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X4-5: across the mountains - IC
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<blockquote data-quote="kinem" data-source="post: 4608957" data-attributes="member: 24234"><p>Like the guest house, the stone doors to the monks' house have eyes painted on them.</p><p></p><p>The doors are locked but Aram, with some help from Bevin, is quickly able to pick the lock.</p><p></p><p>Lining the walls on either side of the small entry room are two racks of longspears - 10 weapons in all.</p><p></p><p>The layout of the building is similar to that of the guest house - two stories with a central courtyard surrounded by other rooms.</p><p></p><p>The two nearest rooms pas the entry are bedrooms - containing only a straw mat, a bowl, and a lamp; they are dusty and have cobwebs in the corners. There is some blood on the ground in both as in all of the rooms on the ground floor of this building.</p><p></p><p>The next room, to the right, is the dining room. This narrow room has a low table, piled with food, several short stools, and a staircase up - and confirms your worst fears.</p><p></p><p>There are four bodies in this room. Two of them are very bloody, beheaded, and partly shredded. These sickening sights were once Nargon and Rajah. Their armor is in a corner but most of their other posessions are not here.</p><p></p><p>There are two other bodies, which appear to be those of monks - one of which is wearing the robe of the Abbot. These bear burn marks typical of Nargon's blasts.</p><p></p><p>You can guess what might have happened here - Rajah was the first to succumb to the poisoned food, the necromancer meeting the horrible fate that he had always expected to.</p><p></p><p>Nargon did not go down without a fight, but fall he did, either to the poison or to the monks.</p><p></p><p>The monsters you killed outside did not revert to human form when killed, so if they were indeed the monks, the change must not have occurred yet when the two here died.</p><p></p><p>Quickly checking the rest of the building, you find no sign of the fleeing monsters nor of the other monks.</p><p></p><p>There is a small kitchen, furnished with a single table and a large hearth fireplace. On the table are several bowls, a heavy knife, and some bundles of roots and herbs.</p><p></p><p>There is a very dusty pantry, with piles of rags and other broken cooking items are pushed into the corners.</p><p></p><p>Upstairs are more bedrooms, and a terrace that overlooks the well and the blacksmith's shed. The ground is 15' below.</p></blockquote><p></p>
[QUOTE="kinem, post: 4608957, member: 24234"] Like the guest house, the stone doors to the monks' house have eyes painted on them. The doors are locked but Aram, with some help from Bevin, is quickly able to pick the lock. Lining the walls on either side of the small entry room are two racks of longspears - 10 weapons in all. The layout of the building is similar to that of the guest house - two stories with a central courtyard surrounded by other rooms. The two nearest rooms pas the entry are bedrooms - containing only a straw mat, a bowl, and a lamp; they are dusty and have cobwebs in the corners. There is some blood on the ground in both as in all of the rooms on the ground floor of this building. The next room, to the right, is the dining room. This narrow room has a low table, piled with food, several short stools, and a staircase up - and confirms your worst fears. There are four bodies in this room. Two of them are very bloody, beheaded, and partly shredded. These sickening sights were once Nargon and Rajah. Their armor is in a corner but most of their other posessions are not here. There are two other bodies, which appear to be those of monks - one of which is wearing the robe of the Abbot. These bear burn marks typical of Nargon's blasts. You can guess what might have happened here - Rajah was the first to succumb to the poisoned food, the necromancer meeting the horrible fate that he had always expected to. Nargon did not go down without a fight, but fall he did, either to the poison or to the monks. The monsters you killed outside did not revert to human form when killed, so if they were indeed the monks, the change must not have occurred yet when the two here died. Quickly checking the rest of the building, you find no sign of the fleeing monsters nor of the other monks. There is a small kitchen, furnished with a single table and a large hearth fireplace. On the table are several bowls, a heavy knife, and some bundles of roots and herbs. There is a very dusty pantry, with piles of rags and other broken cooking items are pushed into the corners. Upstairs are more bedrooms, and a terrace that overlooks the well and the blacksmith's shed. The ground is 15' below. [/QUOTE]
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