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X4-5: across the mountains - IC
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<blockquote data-quote="kinem" data-source="post: 4825206" data-attributes="member: 24234"><p>The party converses a while, getting more comfortable with the newcomer, and they tell her the story of what occurred at the monastary.</p><p></p><p>Bevin realizes something: The army commander that the group fought in the temple must have come from the building with the strange magic gate, which had replaced the abbot's house. Dresla said that she had been with the army. The group had freed her from a cell there, but never checked out the upper floor. There could be important information about the enemy there, so the group decides to check it out.</p><p></p><p>Bevin, proud of his reasoning, takes the lead through the shimmering doorway. Suddenly, the shimmering vanishes! There is just a door there. When you enter, you just find Abbot Fuller's looted house. Detect magic spells reveal no more magic. Bevin had warned earlier that the gate was unstable; it seems that he was right.</p><p></p><p>The party waits the rest of the day and stays overnight at the monastary, with Girgal going outside to gather some food, but there is no sign of Bevin or of the shimmering doorway.</p><p></p><p>Father Fuller takes the opportunity to heal himself, and the day is otherwise uneventful.</p><p></p><p>In the morning, with still no sign of Bevin or the doorway, there seems little choice but to move on and carry on the mission. Perhaps the dwarven mage has been captured, or perhaps he has evaded the Master's army with his magic; there is no way to know. There is little time to waste; the Master's army draws closer to the Republic of Darokin by the day.</p><p></p><p>Father Fuller leads the three others towards the Great Pass.</p><p></p><p>ooc: To be continued in the X5 thread.</p></blockquote><p></p>
[QUOTE="kinem, post: 4825206, member: 24234"] The party converses a while, getting more comfortable with the newcomer, and they tell her the story of what occurred at the monastary. Bevin realizes something: The army commander that the group fought in the temple must have come from the building with the strange magic gate, which had replaced the abbot's house. Dresla said that she had been with the army. The group had freed her from a cell there, but never checked out the upper floor. There could be important information about the enemy there, so the group decides to check it out. Bevin, proud of his reasoning, takes the lead through the shimmering doorway. Suddenly, the shimmering vanishes! There is just a door there. When you enter, you just find Abbot Fuller's looted house. Detect magic spells reveal no more magic. Bevin had warned earlier that the gate was unstable; it seems that he was right. The party waits the rest of the day and stays overnight at the monastary, with Girgal going outside to gather some food, but there is no sign of Bevin or of the shimmering doorway. Father Fuller takes the opportunity to heal himself, and the day is otherwise uneventful. In the morning, with still no sign of Bevin or the doorway, there seems little choice but to move on and carry on the mission. Perhaps the dwarven mage has been captured, or perhaps he has evaded the Master's army with his magic; there is no way to know. There is little time to waste; the Master's army draws closer to the Republic of Darokin by the day. Father Fuller leads the three others towards the Great Pass. ooc: To be continued in the X5 thread. [/QUOTE]
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