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X4: Master of the Desert Nomads - OOC
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<blockquote data-quote="kinem" data-source="post: 5004654" data-attributes="member: 24234"><p>Looks good DW. The DC is 16+mystery level with Cha 22. You can post it to <a href="http://www.enworld.org/forum/plots-places/251972-x5-temple-death-rg.html" target="_blank">the RG</a>.</p><p></p><p>A few notes on background:</p><p></p><p>[sblock=DW]Jex was part of a group of adventurers sent by Darokin. These included Bishop Guilliame, Keira (a silver-dragon-blooded sorceress), and others (left unspecified in case I need more replacement PCs!) In an ancient tomb in the desert the group obtained the hilt of the crystal dagger of Cymorrak; the dagger was thought to be a way to kill the Master. However, the Master's agents somehow found out about the party, and in a surprise attack, killed or captured the lot of you, as far as you know.</p><p></p><p>Jex was kept alive because his magic was seen as something unusual, which the Master's wizards were hoping to learn from. He was beaten to keep him from trying to use his magic to escape (having only a few hp left, such an attempt would be suicidal). He was taken from the desert to the mountains and through the Great Pass, into the Master's land of Hule, where he was supposed to be studied. The Master's wizards had more urgent business so he was held in a small keep near the mountains for several days. With the help of his shadow companion and a neglectful guard, he escaped and began to harass the Master's forces when he can.</p><p></p><p>He has learned that the Master resides in a place called Greatrealm. Also, Hule is run by "holy men" and clergy. "Diviners" seem to be similar to religious police, and wear uniforms that consist of a red robe, a black leather mask, a mace, and an amulet of crystal.[/sblock]</p></blockquote><p></p>
[QUOTE="kinem, post: 5004654, member: 24234"] Looks good DW. The DC is 16+mystery level with Cha 22. You can post it to [URL="http://www.enworld.org/forum/plots-places/251972-x5-temple-death-rg.html"]the RG[/URL]. A few notes on background: [sblock=DW]Jex was part of a group of adventurers sent by Darokin. These included Bishop Guilliame, Keira (a silver-dragon-blooded sorceress), and others (left unspecified in case I need more replacement PCs!) In an ancient tomb in the desert the group obtained the hilt of the crystal dagger of Cymorrak; the dagger was thought to be a way to kill the Master. However, the Master's agents somehow found out about the party, and in a surprise attack, killed or captured the lot of you, as far as you know. Jex was kept alive because his magic was seen as something unusual, which the Master's wizards were hoping to learn from. He was beaten to keep him from trying to use his magic to escape (having only a few hp left, such an attempt would be suicidal). He was taken from the desert to the mountains and through the Great Pass, into the Master's land of Hule, where he was supposed to be studied. The Master's wizards had more urgent business so he was held in a small keep near the mountains for several days. With the help of his shadow companion and a neglectful guard, he escaped and began to harass the Master's forces when he can. He has learned that the Master resides in a place called Greatrealm. Also, Hule is run by "holy men" and clergy. "Diviners" seem to be similar to religious police, and wear uniforms that consist of a red robe, a black leather mask, a mace, and an amulet of crystal.[/sblock] [/QUOTE]
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