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X4: Master of the Desert Nomads - OOC
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<blockquote data-quote="kinem" data-source="post: 5031040" data-attributes="member: 24234"><p>I wouldn't say Father Fuller is a meatshield - I think that between Aram, Girgal and his summoned allies, and Jex's shadow elemental, it's not a problem - but it has been pretty well established IC what he is and is not capable of, and I want to keep continuity. Of course, minor tinkering like feats and skills is no problem.</p><p></p><p>To review what is known about Father Fuller:</p><p></p><p>stats:</p><p>8th level LG or NG cleric of Amaunator. Domains: Time and Sun. We've seen him cast <em>haste</em> and perform a greater turning.</p><p></p><p>current equipment:</p><p>+2 full plate armor (from an enemy commander; effectively +2 half plate due to poor fit, which might be adjusted if you can find an armorer; say 3k gp equiv)</p><p>+1 large steel shield (total AC is 22), 1k</p><p>ring of telekinesis (command word: "Kine!"), 75k</p><p>holy symbol, spell component pouch</p><p>heavy mace (I think)</p><p>+2 inherent bonus to wisdom (55k value, in theory)</p><p></p><p>Compare that to the standard 36k a new 9th level character would get. I know, it's mostly the ring, but it's a cool ring <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>background:</p><p>Father Fuller was the Abbot of an isolated abbey in the mountains, where monks engaged in quiet study. The abbey was overrun by monsters called bhuts, which appear human during the day and grow fangs and claws at night, in the service of the Master. The bhuts killed and ate the other monks but kept Fuller prisoner, near naked and half starved, chained to a wall for months, in order to get information to help them pose as monks when travellers came.</p><p></p><p>The PC party came and fell for the ruse, but some were suspicious enough to purify their food; two of the party were slain but the others slew the bhuts and freed Fuller, who joined the group. Fuller soon proved his worth in combat, turning a vampire spawn to dust and helping clear the monastary. The wizardly dwarf Bevin vanished through a magic portal, but luckily the sorceress Keira showed up and together the party made their way through the enemy-filled Great Pass to the other side of the mountains, on their mission to slay the evil Master in his own land. Just now, the group ran into an associate of Keira's, Jex, and his shadowy companion.</p><p></p><p>First name:</p><p>Unknown. It's never come up!</p></blockquote><p></p>
[QUOTE="kinem, post: 5031040, member: 24234"] I wouldn't say Father Fuller is a meatshield - I think that between Aram, Girgal and his summoned allies, and Jex's shadow elemental, it's not a problem - but it has been pretty well established IC what he is and is not capable of, and I want to keep continuity. Of course, minor tinkering like feats and skills is no problem. To review what is known about Father Fuller: stats: 8th level LG or NG cleric of Amaunator. Domains: Time and Sun. We've seen him cast [I]haste[/I] and perform a greater turning. current equipment: +2 full plate armor (from an enemy commander; effectively +2 half plate due to poor fit, which might be adjusted if you can find an armorer; say 3k gp equiv) +1 large steel shield (total AC is 22), 1k ring of telekinesis (command word: "Kine!"), 75k holy symbol, spell component pouch heavy mace (I think) +2 inherent bonus to wisdom (55k value, in theory) Compare that to the standard 36k a new 9th level character would get. I know, it's mostly the ring, but it's a cool ring :) background: Father Fuller was the Abbot of an isolated abbey in the mountains, where monks engaged in quiet study. The abbey was overrun by monsters called bhuts, which appear human during the day and grow fangs and claws at night, in the service of the Master. The bhuts killed and ate the other monks but kept Fuller prisoner, near naked and half starved, chained to a wall for months, in order to get information to help them pose as monks when travellers came. The PC party came and fell for the ruse, but some were suspicious enough to purify their food; two of the party were slain but the others slew the bhuts and freed Fuller, who joined the group. Fuller soon proved his worth in combat, turning a vampire spawn to dust and helping clear the monastary. The wizardly dwarf Bevin vanished through a magic portal, but luckily the sorceress Keira showed up and together the party made their way through the enemy-filled Great Pass to the other side of the mountains, on their mission to slay the evil Master in his own land. Just now, the group ran into an associate of Keira's, Jex, and his shadowy companion. First name: Unknown. It's never come up! [/QUOTE]
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