Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
X5: To the Temple of Death - IC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kinem" data-source="post: 5050219" data-attributes="member: 24234"><p>ooc: Unless someone objects, I'll assume that FF put the ring of spell storing in Jex's haversack with the other items.</p><p></p><p>After burying the amulet of finding, the party continues down the road. Jex tells Eissun to hide underground and follow the group by sound.</p><p></p><p>It is early evening by the time the group arrives in front of the town, which is located on the steep bank of a river and looks relatively safe from flooding. Surrounding the town is a 20' high wall with 30' high towers; you see guards up there. However, the gate is open, and no one challenges you as you enter.</p><p></p><p>You see townspeople but they keep their distance, turning down other streets to avoid you.</p><p></p><p>The town contains a close collection of houses and narrow, muddy lanes. Most of the buildings are two-story, half-timbered buildings roofed with thick thatch. A few of the more prosperous buildings have tile roofs. A number of mud and thatch shacks lie on the outer edges of the town. Scattered throughout are 6' high stone walls that probably enclose small courtyards. Some refuse is dumped in the street.</p><p></p><p>Inevitably you make your way to the market square in the center of town. A noisy, colorful market fair is still going on. </p><p></p><p>Although this area has no buildings or permanent constructions, it does contain a great number of stalls, booths and piles of produce.</p><p></p><p>The marketplace is a bustling center of activity, filled with mounds of vegetables, squawking geese, small children dashing about, pigpens, horses, townswomen, shouting merchants, beggars, and acrobats. The people can't keep too much distance from you but they avoid eye contact. Several boys, however, point at Ripclaw while talking to each other.</p><p></p><p>In one corner of the market is a travelling puppet theater. Gathered around it are many children, young men and women, and elderly people, eagerly watching. Simple laughter mixes with the squeaky puppet voices as the story is told.</p></blockquote><p></p>
[QUOTE="kinem, post: 5050219, member: 24234"] ooc: Unless someone objects, I'll assume that FF put the ring of spell storing in Jex's haversack with the other items. After burying the amulet of finding, the party continues down the road. Jex tells Eissun to hide underground and follow the group by sound. It is early evening by the time the group arrives in front of the town, which is located on the steep bank of a river and looks relatively safe from flooding. Surrounding the town is a 20' high wall with 30' high towers; you see guards up there. However, the gate is open, and no one challenges you as you enter. You see townspeople but they keep their distance, turning down other streets to avoid you. The town contains a close collection of houses and narrow, muddy lanes. Most of the buildings are two-story, half-timbered buildings roofed with thick thatch. A few of the more prosperous buildings have tile roofs. A number of mud and thatch shacks lie on the outer edges of the town. Scattered throughout are 6' high stone walls that probably enclose small courtyards. Some refuse is dumped in the street. Inevitably you make your way to the market square in the center of town. A noisy, colorful market fair is still going on. Although this area has no buildings or permanent constructions, it does contain a great number of stalls, booths and piles of produce. The marketplace is a bustling center of activity, filled with mounds of vegetables, squawking geese, small children dashing about, pigpens, horses, townswomen, shouting merchants, beggars, and acrobats. The people can't keep too much distance from you but they avoid eye contact. Several boys, however, point at Ripclaw while talking to each other. In one corner of the market is a travelling puppet theater. Gathered around it are many children, young men and women, and elderly people, eagerly watching. Simple laughter mixes with the squeaky puppet voices as the story is told. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
X5: To the Temple of Death - IC
Top