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X5: To the Temple of Death - IC
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<blockquote data-quote="kinem" data-source="post: 5130020" data-attributes="member: 24234"><p>Remus smiles. "Then my title is well chosen, for already you are speaking well of me."</p><p></p><p>He takes up a position beside Aram, talking as you walk.</p><p></p><p>"I have never been to Greatrealm. I suggest we follow the river, as it surely leads to Lake Tros. There are all sorts of tales about these woods. Some say demons and ghosts abound. Others say the main danger is giant wolves. In other tales, the trees themselves reach out to strangle travellers.</p><p></p><p>You may wonder why I have not yet joined the Master's service. You see, I discovered that there was a band of bandits and infidels plaguing my home town. Slaying the men was the easy part. It took time to track down all of their women and children, so that I could be sure that no new threat would grow to seek revenge in years to come.</p><p></p><p>So what is your own tale?"</p><p></p><p>Father Fuller plods behind, his expression grim though hard to read through his helmet. He seems to prefer to keep his distance from the newcomer.</p><p></p><p>ooc: I assume Jex's shadow companion remains hidden.</p><p></p><p>The woods are dark and seem menacing. Wolves howl mournfully in the distance.</p><p></p><p>There is a narrow path next to the river, which the party follows. The river is narrow and fast here, with many sharp rocks, clearly not suitable for boats.</p><p></p><p>After several hours, the sky grows dark with clouds.</p><p></p><p>You hear a hunting horn in the distance. Soon you hear a baying sound coming from behind you. Yet it fades, and you see nothing.</p><p></p><p>A couple of hours later, something emerges from the underbrush ahead - literally coming through it. They resemble ghostly hounds, pale and translucent.</p><p>[sblock=hounds]<img src="http://www.enworld.org/forum/members/kinem-albums-pbp-pics-picture916-shounds.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p>More hounds emerge around the group. The six creatures charge to attack!</p><p></p><p>One of the monsters bites Aram with its ghostly jaws. It hurts, but the wound itself is not so bad. He gets the feeling that he resisted the worst effects of the attack, this time.</p><p></p><p>Two others bite into Remus, while one nips on Girgal, one bites Jex, and the last bites Fuller. Girgal and Jex, like Aram, are hurt but feel that they have resisted a more spiritual assault for the moment.</p><p></p><p>[sblock=map][code]TTTT...~~~~...TTTT</p><p>TTTT...~~~~...TTTT</p><p>TTTT...~~~~...TTTT</p><p>TTTT...~~~~...TTTT</p><p>TTTT...~~~~sssTTTT</p><p>TTTT...~~~~A.RTTTT</p><p>TTTT...~~~~...TTTT</p><p>TTTT...~~~~.GsTTTT</p><p>TTTT...~~~~...TTTT</p><p>TTTT...~~~~F.JTTTT</p><p>TTTT...~~~~s.sTTTT</p><p>TTTT...~~~~...TTTT</p><p>TTTT...~~~~...TTTT</p><p>TTTT...~~~~...TTTT</p><p>TTTT...~~~~...TTTT</p><p>TTTT...~~~~...TTTT</p><p>TTTT...~~~~...TTTT</p><p>TTTT...~~~~...TTTT</p><p></p><p></p><p>A = Aram</p><p>G = Girgal + Ripclaw</p><p>J = Jex</p><p></p><p>F = Fuller</p><p>R = Remus</p><p></p><p>s = spectral hound</p><p></p><p>~~ = river</p><p>T = trees[/code]</p><p></p><p>Aram @ 2 damage</p><p>Girgal @ 2 damage</p><p>Jex @ 6 damage</p><p>[/sblock]</p><p>ooc: PCs to act (Aram, Girgal, Jex)</p></blockquote><p></p>
[QUOTE="kinem, post: 5130020, member: 24234"] Remus smiles. "Then my title is well chosen, for already you are speaking well of me." He takes up a position beside Aram, talking as you walk. "I have never been to Greatrealm. I suggest we follow the river, as it surely leads to Lake Tros. There are all sorts of tales about these woods. Some say demons and ghosts abound. Others say the main danger is giant wolves. In other tales, the trees themselves reach out to strangle travellers. You may wonder why I have not yet joined the Master's service. You see, I discovered that there was a band of bandits and infidels plaguing my home town. Slaying the men was the easy part. It took time to track down all of their women and children, so that I could be sure that no new threat would grow to seek revenge in years to come. So what is your own tale?" Father Fuller plods behind, his expression grim though hard to read through his helmet. He seems to prefer to keep his distance from the newcomer. ooc: I assume Jex's shadow companion remains hidden. The woods are dark and seem menacing. Wolves howl mournfully in the distance. There is a narrow path next to the river, which the party follows. The river is narrow and fast here, with many sharp rocks, clearly not suitable for boats. After several hours, the sky grows dark with clouds. You hear a hunting horn in the distance. Soon you hear a baying sound coming from behind you. Yet it fades, and you see nothing. A couple of hours later, something emerges from the underbrush ahead - literally coming through it. They resemble ghostly hounds, pale and translucent. [sblock=hounds][IMG]http://www.enworld.org/forum/members/kinem-albums-pbp-pics-picture916-shounds.jpg[/IMG][/sblock] More hounds emerge around the group. The six creatures charge to attack! One of the monsters bites Aram with its ghostly jaws. It hurts, but the wound itself is not so bad. He gets the feeling that he resisted the worst effects of the attack, this time. Two others bite into Remus, while one nips on Girgal, one bites Jex, and the last bites Fuller. Girgal and Jex, like Aram, are hurt but feel that they have resisted a more spiritual assault for the moment. [sblock=map][code]TTTT...~~~~...TTTT TTTT...~~~~...TTTT TTTT...~~~~...TTTT TTTT...~~~~...TTTT TTTT...~~~~sssTTTT TTTT...~~~~A.RTTTT TTTT...~~~~...TTTT TTTT...~~~~.GsTTTT TTTT...~~~~...TTTT TTTT...~~~~F.JTTTT TTTT...~~~~s.sTTTT TTTT...~~~~...TTTT TTTT...~~~~...TTTT TTTT...~~~~...TTTT TTTT...~~~~...TTTT TTTT...~~~~...TTTT TTTT...~~~~...TTTT TTTT...~~~~...TTTT A = Aram G = Girgal + Ripclaw J = Jex F = Fuller R = Remus s = spectral hound ~~ = river T = trees[/code] Aram @ 2 damage Girgal @ 2 damage Jex @ 6 damage [/sblock] ooc: PCs to act (Aram, Girgal, Jex) [/QUOTE]
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