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X5: To the Temple of Death - IC
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<blockquote data-quote="kinem" data-source="post: 5137951" data-attributes="member: 24234"><p>Jex's shadow bolt once again misses the spectral hound. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>The shadow elemental does manage one successful strike, but does minimal damage to the ghostly hound.</p><p></p><p>Father Fuller readies himself to act if need be, but the spectral hound wiggles free of the grasping shadows and vanishes into the ground like the others had.</p><p></p><p>For several tense moments, you all prepare to strike at any sign of the ghostly creatures. Seconds become minutes, and the hounds do not return.</p><p></p><p>Father Fuller offers specifically to Jex to cast healing if he wants it. The priest has spoken little on the journey through the woods thus far, obviously due to the presence of Remus.</p><p></p><p>(ooc: Let me know if you want to do anything else at this point, such as cast healing spells.)</p><p></p><p>Warily resuming the journey, you hear wolf howls in the distance, but nothing jumps out to attack.</p><p></p><p>Finally it is dusk, after another tiring day of travel. You find a small clearing, and it's time to make camp.</p><p></p><p>Remus says "I expect we will reach Greatrealm tomorrow. I will take a watch tonight. I need little sleep, as I wear a ring of sustenance."</p><p></p><p>The latter declaration comes as no surprise, since only Father Fuller has bothered to eat today, as well as Ripclaw who caught some small game.</p><p></p><p>ooc: Will you set a campfire, and what watches will you set?</p><p></p><p>Father Fuller pulls Aram aside and has a quiet conversation with him.</p><p>[sblock=Aram]<span style="color: Plum">"Remus has certainly proven a useful ally against the monsters of the woods, but he intends to serve the Master, and we know he hunted down women and children. He would be a formidable enemy. I don't think we should bring him with us to the Master's temple. I hate to say it, but I guess we have to send him away ... to the next world ... while we can. What do you think?"</span>[/sblock]</p></blockquote><p></p>
[QUOTE="kinem, post: 5137951, member: 24234"] Jex's shadow bolt once again misses the spectral hound. :lol: The shadow elemental does manage one successful strike, but does minimal damage to the ghostly hound. Father Fuller readies himself to act if need be, but the spectral hound wiggles free of the grasping shadows and vanishes into the ground like the others had. For several tense moments, you all prepare to strike at any sign of the ghostly creatures. Seconds become minutes, and the hounds do not return. Father Fuller offers specifically to Jex to cast healing if he wants it. The priest has spoken little on the journey through the woods thus far, obviously due to the presence of Remus. (ooc: Let me know if you want to do anything else at this point, such as cast healing spells.) Warily resuming the journey, you hear wolf howls in the distance, but nothing jumps out to attack. Finally it is dusk, after another tiring day of travel. You find a small clearing, and it's time to make camp. Remus says "I expect we will reach Greatrealm tomorrow. I will take a watch tonight. I need little sleep, as I wear a ring of sustenance." The latter declaration comes as no surprise, since only Father Fuller has bothered to eat today, as well as Ripclaw who caught some small game. ooc: Will you set a campfire, and what watches will you set? Father Fuller pulls Aram aside and has a quiet conversation with him. [sblock=Aram][COLOR="Plum"]"Remus has certainly proven a useful ally against the monsters of the woods, but he intends to serve the Master, and we know he hunted down women and children. He would be a formidable enemy. I don't think we should bring him with us to the Master's temple. I hate to say it, but I guess we have to send him away ... to the next world ... while we can. What do you think?"[/COLOR][/sblock] [/QUOTE]
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