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X5: To the Temple of Death - IC
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<blockquote data-quote="kinem" data-source="post: 5158944" data-attributes="member: 24234"><p>ooc: OK. It's a commonly discussed situation that the rules don't really cover: Do you get a surprise round if you suddenly attack someone who knows you're there?</p><p></p><p>I'll go with the following: Aram can make a Bluff check, opposed by Remus' Sense Motive. The rest of the party can distract Remus, which amounts to using Aid Another to try to add to Aram's check. (Aram might get a circumstance bonus on the check if Rhun comes up with something good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>If Aram wins the check, he gets a surprise round and can take a standard action. If not, I'll roll initiative normally, using Aram's modifier. If the PCs lose initiative, then potentially Remus can guess what's going on and can attack pre-emptively or take other action.</p><p></p><p>Sound fair?</p><p></p><p>BTW, I'll assume that Father Fuller has discreetly healed any hp damage you may still have had from the previous fight.</p><p></p><p>[sblock=map][code]TTTT...~~~~...TTTTTTT</p><p>TTTT...~~~~...TTTTTTT</p><p>TTTT...~~~~...TTTTTTT</p><p>TTTT...~~~~....TTTTTT</p><p>TTTT...~~~~....TTTTTT</p><p>TTTT...~~~~A.R..TTTTT</p><p>TTTT...~~~~......TTTT</p><p>TTTT...~~~~G.J...TTTT</p><p>TTTT...~~~~......TTTT</p><p>TTTT...~~~~.F....TTTT</p><p>TTTT...~~~~...T..TTTT</p><p>TTTT...~~~~.....TTTTT</p><p>TTTT...~~~~...TTTTTTT</p><p></p><p></p><p>A = Aram</p><p>G = Girgal + Ripclaw</p><p>J = Jex</p><p></p><p>EE</p><p>EE = Eissun (hidden underground)</p><p></p><p>F = Fuller</p><p></p><p>R = Remus</p><p></p><p>~~ = river</p><p>T = trees[/code][/sblock]</p></blockquote><p></p>
[QUOTE="kinem, post: 5158944, member: 24234"] ooc: OK. It's a commonly discussed situation that the rules don't really cover: Do you get a surprise round if you suddenly attack someone who knows you're there? I'll go with the following: Aram can make a Bluff check, opposed by Remus' Sense Motive. The rest of the party can distract Remus, which amounts to using Aid Another to try to add to Aram's check. (Aram might get a circumstance bonus on the check if Rhun comes up with something good :) ) If Aram wins the check, he gets a surprise round and can take a standard action. If not, I'll roll initiative normally, using Aram's modifier. If the PCs lose initiative, then potentially Remus can guess what's going on and can attack pre-emptively or take other action. Sound fair? BTW, I'll assume that Father Fuller has discreetly healed any hp damage you may still have had from the previous fight. [sblock=map][code]TTTT...~~~~...TTTTTTT TTTT...~~~~...TTTTTTT TTTT...~~~~...TTTTTTT TTTT...~~~~....TTTTTT TTTT...~~~~....TTTTTT TTTT...~~~~A.R..TTTTT TTTT...~~~~......TTTT TTTT...~~~~G.J...TTTT TTTT...~~~~......TTTT TTTT...~~~~.F....TTTT TTTT...~~~~...T..TTTT TTTT...~~~~.....TTTTT TTTT...~~~~...TTTTTTT A = Aram G = Girgal + Ripclaw J = Jex EE EE = Eissun (hidden underground) F = Fuller R = Remus ~~ = river T = trees[/code][/sblock] [/QUOTE]
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