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X5: To the Temple of Death - IC
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<blockquote data-quote="Dragonwriter" data-source="post: 5226749" data-attributes="member: 54988"><p>Jex grits his teeth as the flames wash over him. After it’s done and the pain passes, he frowns and steps away again. <em><span style="color: blue">I really must stop that,</span></em> runs through his mind, as his shadow-thoughts coalesce, ready to stop another spell like that, even while his conscious mind begins calling together the shadows from beneath the canopy.</p><p></p><p>With a nasty smile, the shadowcaster darkens the area beneath the canopy, between the buildings and brings the shadows up above, in a twisted mockery of fire. The black flames crackle and hiss, while Eissun gives Ripclaw and Girgal some wraith-like assistance. As the shadow elemental strikes, Jex calls out, <span style="color: blue">“Perhaps we should retreat? Or does suicide sound good to you today?”</span></p><p></p><p>[sblock=OOC]</p><p>Jex takes a 5-ft. step back and above Fuller, then casts Black Fire, covering the vertical column on the map 5 spaces east of Aram. I should be able to do the 6 squares, top to bottom, with an extra two in the center, closer to the enemies. Anyone standing there on the start of my turn or passing through it takes 4d6 cold damage (Reflex DC 19 negates) and that will last for 8 rounds.</p><p></p><p>Eissun attacks the guard 1 north of Girgal (full attack).</p><p>Attacks (touch) and Damage: <a href="http://invisiblecastle.com/roller/view/2583183/" target="_blank"> 19 attack for 13 damage and 26 attack for 12 damage</a>. If the guard drops with the first attack, Eissun takes 5-ft. step south and smacks one of those guards, with his 10 ft. reach.</p><p></p><p>And Kinem, if Jex spots another spell being cast at/on us, Jex will use Warp Spell (ToM 153) as an immediate action. His Caster Level for the opposed check is 8, and if he wins, he will use the free mystery to cast another Black Fire, on the closer side of the first, top to bottom, with the extra two squares being one down from the top and one above the bottom, respectively.</p><p></p><p>Jex AC 18, HP 33/59</p><p>Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2)</p><p>Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow</p><p>Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1)</p><p>Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness</p><p>Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation (used), Warp Spell</p><p></p><p>Eissun AC 12, HP 75/75 </p><p></p><p></p><p></p><p>OK. I will keep that in mind for the future.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5226749, member: 54988"] Jex grits his teeth as the flames wash over him. After it’s done and the pain passes, he frowns and steps away again. [i][color=blue]I really must stop that,[/color][/i][color=blue][/color] runs through his mind, as his shadow-thoughts coalesce, ready to stop another spell like that, even while his conscious mind begins calling together the shadows from beneath the canopy. With a nasty smile, the shadowcaster darkens the area beneath the canopy, between the buildings and brings the shadows up above, in a twisted mockery of fire. The black flames crackle and hiss, while Eissun gives Ripclaw and Girgal some wraith-like assistance. As the shadow elemental strikes, Jex calls out, [color=blue]“Perhaps we should retreat? Or does suicide sound good to you today?”[/color] [sblock=OOC] Jex takes a 5-ft. step back and above Fuller, then casts Black Fire, covering the vertical column on the map 5 spaces east of Aram. I should be able to do the 6 squares, top to bottom, with an extra two in the center, closer to the enemies. Anyone standing there on the start of my turn or passing through it takes 4d6 cold damage (Reflex DC 19 negates) and that will last for 8 rounds. Eissun attacks the guard 1 north of Girgal (full attack). Attacks (touch) and Damage: [url=http://invisiblecastle.com/roller/view/2583183/] 19 attack for 13 damage and 26 attack for 12 damage[/url]. If the guard drops with the first attack, Eissun takes 5-ft. step south and smacks one of those guards, with his 10 ft. reach. And Kinem, if Jex spots another spell being cast at/on us, Jex will use Warp Spell (ToM 153) as an immediate action. His Caster Level for the opposed check is 8, and if he wins, he will use the free mystery to cast another Black Fire, on the closer side of the first, top to bottom, with the extra two squares being one down from the top and one above the bottom, respectively. Jex AC 18, HP 33/59 Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2) Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1) Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation (used), Warp Spell Eissun AC 12, HP 75/75 OK. I will keep that in mind for the future. [/sblock] [/QUOTE]
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