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X5: To the Temple of Death - IC
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<blockquote data-quote="kinem" data-source="post: 5510541" data-attributes="member: 24234"><p>In his heavy armor, Fuller has the most trouble fleeing quickly. He gets shot in the back with magic missiles, and slips when trying to climb down the outer wall, coming within a hair's breadth of unconsciousness. However, he manages to heal himself somewhat and casts a spell to speed the party's escape, and others to start healing the party. Jex continues to misbehave, even swinging at Fuller, and slowing the party's progress for the better part of a minute.</p><p></p><p>There are some arrows shot from the towers at the fleeing group, but they are not on target. The temple dwellers, though prepared to defend the place, seem unprepared to mount a pursuit.</p><p></p><p>Fuller casts a spell that not only cures Girgal's blindness, but heals some of his wounds at the same time.</p><p></p><p>ooc: Where will you head now? The basic options are to cross the river or not; to head for farms or out to the woods; or even to circle back and attack the temple again.</p><p></p><p>Fuller was able to heal much of the party's wounds, at least for the humanoids, partly thanks to his extended mass lesser vigor and mass lesser vigor spells, but is doing so he is basically completely out of spells.</p><p></p><p>Fuller lets you know that he can not heal any more for the rest of the day, and his preference is to head to the woods.</p></blockquote><p></p>
[QUOTE="kinem, post: 5510541, member: 24234"] In his heavy armor, Fuller has the most trouble fleeing quickly. He gets shot in the back with magic missiles, and slips when trying to climb down the outer wall, coming within a hair's breadth of unconsciousness. However, he manages to heal himself somewhat and casts a spell to speed the party's escape, and others to start healing the party. Jex continues to misbehave, even swinging at Fuller, and slowing the party's progress for the better part of a minute. There are some arrows shot from the towers at the fleeing group, but they are not on target. The temple dwellers, though prepared to defend the place, seem unprepared to mount a pursuit. Fuller casts a spell that not only cures Girgal's blindness, but heals some of his wounds at the same time. ooc: Where will you head now? The basic options are to cross the river or not; to head for farms or out to the woods; or even to circle back and attack the temple again. Fuller was able to heal much of the party's wounds, at least for the humanoids, partly thanks to his extended mass lesser vigor and mass lesser vigor spells, but is doing so he is basically completely out of spells. Fuller lets you know that he can not heal any more for the rest of the day, and his preference is to head to the woods. [/QUOTE]
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