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X5: To the Temple of Death - IC
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<blockquote data-quote="Dragonwriter" data-source="post: 5600013" data-attributes="member: 54988"><p>Jex guides the carpet forward and commands it to turn towards the bow of the ship. He reaches out and seems to take hold of the Master's shadow, calling it up from the deck of the ship. It turns from mere shade to inky pool and reaches out to encircle the Master!</p><p></p><p>Eissun, meanwhile, keeps going for the ship and strikes at one of the skeletal crew near the stern.</p><p></p><p>[sblock=OOC]</p><p>Let's use that carpet to go around on the port side and forward (not sure of precise location, but enough to at least get above the ship and clear line of sight/effect on the Master). Using Shadow Evocation to cast Resilient Sphere (Reflex DC 20 negates, lasts 80 rounds) on the Master.</p><p>Eissun moves 6 West and attacks one of the skeletons. It should be in darkness, so +10 Touch for 1d8+1 damage, since they are immune to Cold.</p><p></p><p>Jex AC 21 (18 normally), HP 46/66; Caul of Shadow has 79 rounds remaining; Umbral Touch has 159 rounds remaining; (FF's spell unknown)</p><p>Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2)</p><p>Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow</p><p>Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire</p><p>Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness</p><p>Lvl 4 Initiate Mysteries (1 per day each): <s>Shadow Evocation</s>, Warp Spell</p><p>Lvl 5 Initiate Mysteries (1 per day each): Echo Spell</p><p>Reach Mystery: used 1/2; Extend Mystery used 1/3</p><p></p><p>Eissun AC 12, HP 82/82; Incorporeal</p><p>Dusk and Dawn: Used 1/3</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5600013, member: 54988"] Jex guides the carpet forward and commands it to turn towards the bow of the ship. He reaches out and seems to take hold of the Master's shadow, calling it up from the deck of the ship. It turns from mere shade to inky pool and reaches out to encircle the Master! Eissun, meanwhile, keeps going for the ship and strikes at one of the skeletal crew near the stern. [sblock=OOC] Let's use that carpet to go around on the port side and forward (not sure of precise location, but enough to at least get above the ship and clear line of sight/effect on the Master). Using Shadow Evocation to cast Resilient Sphere (Reflex DC 20 negates, lasts 80 rounds) on the Master. Eissun moves 6 West and attacks one of the skeletons. It should be in darkness, so +10 Touch for 1d8+1 damage, since they are immune to Cold. Jex AC 21 (18 normally), HP 46/66; Caul of Shadow has 79 rounds remaining; Umbral Touch has 159 rounds remaining; (FF's spell unknown) Fundamentals (usable 3 each): Caul of Shadow (used 1), Black Candle, Arrow of Dusk (x2) Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness Lvl 4 Initiate Mysteries (1 per day each): [s]Shadow Evocation[/s], Warp Spell Lvl 5 Initiate Mysteries (1 per day each): Echo Spell Reach Mystery: used 1/2; Extend Mystery used 1/3 Eissun AC 12, HP 82/82; Incorporeal Dusk and Dawn: Used 1/3 [/sblock] [/QUOTE]
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