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Xanathar’s Guide to Everything is the fastest-selling Dungeons & Dragons book of all time
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<blockquote data-quote="Wulffolk" data-source="post: 7298840" data-attributes="member: 6871450"><p>The main points I was trying to make:</p><p></p><p>I accept that D&D is doing better now than ever before.</p><p></p><p>I am skeptical that this can be attributed to a limited release schedule and WotC putting out less books.</p><p></p><p>I think that 5e's success can be attributed to a combination of much more likely factors: 5e's rules are generally written better and more accessible to new players because they learned from the previous editions, old players that skipped 4e and maybe even 3e/3.5e were hungry for a good product, many more people were being exposed to the game through streaming media and YouTube videos, plus the growing popularity of virtual table-tops.</p><p></p><p>I just don't buy the correlation between producing less books equalling higher sales. 5e is set up better than previous editions, so would not have the same issues as 3.5e or PF. </p><p></p><p>3.5e and PF rules were based on the assumption that players would continue to find ways to stack powers and bonuses, a This Plus That approach. 3.5e and PF lost sales because it overwhelmed players with options and required optimization and a high level of system mastery.</p><p></p><p>5e is built around the concept of Bounded Accuracy, so it is more about This Or That. Things don't stack the same way, so options become choices instead of requirements. Players do not need all of the books to remain competitive and only requires a basic level of system mastery.</p><p></p><p>In my opinion, WotC could produce more options books for players and generate even more sales. This would not hurt the hobby or slow the growth. If anything, it would increase D&D's shelf-presence at hobby store's and generate more excitement for the game.</p><p></p><p>WotC is leaving money on the table by not meeting the demand for their products, and the strong sales of XGtE appear to support that view.</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7298840, member: 6871450"] The main points I was trying to make: I accept that D&D is doing better now than ever before. I am skeptical that this can be attributed to a limited release schedule and WotC putting out less books. I think that 5e's success can be attributed to a combination of much more likely factors: 5e's rules are generally written better and more accessible to new players because they learned from the previous editions, old players that skipped 4e and maybe even 3e/3.5e were hungry for a good product, many more people were being exposed to the game through streaming media and YouTube videos, plus the growing popularity of virtual table-tops. I just don't buy the correlation between producing less books equalling higher sales. 5e is set up better than previous editions, so would not have the same issues as 3.5e or PF. 3.5e and PF rules were based on the assumption that players would continue to find ways to stack powers and bonuses, a This Plus That approach. 3.5e and PF lost sales because it overwhelmed players with options and required optimization and a high level of system mastery. 5e is built around the concept of Bounded Accuracy, so it is more about This Or That. Things don't stack the same way, so options become choices instead of requirements. Players do not need all of the books to remain competitive and only requires a basic level of system mastery. In my opinion, WotC could produce more options books for players and generate even more sales. This would not hurt the hobby or slow the growth. If anything, it would increase D&D's shelf-presence at hobby store's and generate more excitement for the game. WotC is leaving money on the table by not meeting the demand for their products, and the strong sales of XGtE appear to support that view. [/QUOTE]
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