Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Xanathar’s Guide to Everything is the fastest-selling Dungeons & Dragons book of all time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7298921" data-attributes="member: 22779"><p>There's a point you're missing though. Common wisdom says that there are many more players than DM's, therefore the market for players is much larger. Makes a lot of sense. But, that ignores a very important point. Players only (generally) play one character at a time. And each class is only played by a small percentage of the total number of players at any given time.</p><p></p><p>Thus, any specific class splat only applies to a very small slice of the market at any given time. And, some classes are a LOT less popular than others, making any splat for that class really dicey when it comes to sales.</p><p></p><p>So, sure, you could pump out 11 class splats, same as they did for 2e, 3e and 4e, one for each class, to meet demand. But, the demand for each of those splats is actually quite small, meaning each splat only sells to that slice of the pie. Sure, it might carry over later as players change characters, but, you still have to front the money for each splat.</p><p></p><p>XGtE appeals to everyone at the same time. Everyone has something to use in that book. And you only have to publish one book. One book that sells several times more than 11 books is a far, far better investment, even if the total number of book sales is much smaller. Don't forget that your fixed costs means that the first several thousand sales of each book make no profit. </p><p></p><p>They aren't leaving any money on the table actually by doing this. They are combining sales of all splats into one product, which even though its total sales might be much smaller than the total sales of 11 titles, will overall make MUCH more money.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7298921, member: 22779"] There's a point you're missing though. Common wisdom says that there are many more players than DM's, therefore the market for players is much larger. Makes a lot of sense. But, that ignores a very important point. Players only (generally) play one character at a time. And each class is only played by a small percentage of the total number of players at any given time. Thus, any specific class splat only applies to a very small slice of the market at any given time. And, some classes are a LOT less popular than others, making any splat for that class really dicey when it comes to sales. So, sure, you could pump out 11 class splats, same as they did for 2e, 3e and 4e, one for each class, to meet demand. But, the demand for each of those splats is actually quite small, meaning each splat only sells to that slice of the pie. Sure, it might carry over later as players change characters, but, you still have to front the money for each splat. XGtE appeals to everyone at the same time. Everyone has something to use in that book. And you only have to publish one book. One book that sells several times more than 11 books is a far, far better investment, even if the total number of book sales is much smaller. Don't forget that your fixed costs means that the first several thousand sales of each book make no profit. They aren't leaving any money on the table actually by doing this. They are combining sales of all splats into one product, which even though its total sales might be much smaller than the total sales of 11 titles, will overall make MUCH more money. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Xanathar’s Guide to Everything is the fastest-selling Dungeons & Dragons book of all time
Top