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<blockquote data-quote="Sword of Spirit" data-source="post: 7312270" data-attributes="member: 6677017"><p>I think this is overly cynically. I like a lot of what 5e has done, I dislike some, and occasionally I feel disappointed that they might be drifting from the initial design goals. But I've never felt that the designers were disingenuous. The fact that someone thinks a person is talking about A when they are really talking about B isn't evidence of deception. Rather, in my experience, interpretations of motive lie more in how much someone agrees with the decision rather than an actual reasoned analysis of the individuals presenting the information.</p><p></p><p>Example: Back in the design phase they talked about how 5e was going to focus a lot on story. "The story of D&D" was used as a phrase. This happened to be said around the same time frame that they were discussing the classic lore of the game, which monsters would make the MM, how they would be represented (surveys were involved), etc.</p><p></p><p>Now, for me, I thought that meant they would focus on the classic lore of the game a lot. When we actually saw publication, it became clear that there was a huge focus on the "current storyline" being published in a transmedia format. A couple of times a year there is a new campaign length adventure, organized play theme, video game tie-ins, etc, all based on that storyline.</p><p></p><p>Did they lie to make me believe they were focusing more on the classic lore that I desired, when in fact they meant an official storyline(s) of the year that aren't all that useful to my home games? Of course not. They weren't trying to pull one over on me. I just misunderstood a little bit.</p><p></p><p>And I wasn't even totally wrong. They actually are focusing on the classic lore of the game more than they have before this millennium. So my personal irritation that they are devoting a level 9 focus to storylines (which I neither expected nor desired) only a level 7 on classic lore (which I wanted) has nothing to do with their sincerity. The wishful misinterpretation there is all on me.</p><p></p><p>Same thing goes with minor changes in direction. Amazingly enough, people actually do mean things when they say them and then change their mind or goals later on.</p><p></p><p>Maybe I'm just gullible, but I've followed this edition from before it came out pretty closely, and I've never gotten the feel that the designers were anything less than fellow enthusiasts who were taking responsibility to carry our game into the future and do their best to represent as much of their D&D constituency as possible.</p><p></p><p>(And I don't trust politicians or corporations, so this is specific rather than general impressions.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7312270, member: 6677017"] I think this is overly cynically. I like a lot of what 5e has done, I dislike some, and occasionally I feel disappointed that they might be drifting from the initial design goals. But I've never felt that the designers were disingenuous. The fact that someone thinks a person is talking about A when they are really talking about B isn't evidence of deception. Rather, in my experience, interpretations of motive lie more in how much someone agrees with the decision rather than an actual reasoned analysis of the individuals presenting the information. Example: Back in the design phase they talked about how 5e was going to focus a lot on story. "The story of D&D" was used as a phrase. This happened to be said around the same time frame that they were discussing the classic lore of the game, which monsters would make the MM, how they would be represented (surveys were involved), etc. Now, for me, I thought that meant they would focus on the classic lore of the game a lot. When we actually saw publication, it became clear that there was a huge focus on the "current storyline" being published in a transmedia format. A couple of times a year there is a new campaign length adventure, organized play theme, video game tie-ins, etc, all based on that storyline. Did they lie to make me believe they were focusing more on the classic lore that I desired, when in fact they meant an official storyline(s) of the year that aren't all that useful to my home games? Of course not. They weren't trying to pull one over on me. I just misunderstood a little bit. And I wasn't even totally wrong. They actually are focusing on the classic lore of the game more than they have before this millennium. So my personal irritation that they are devoting a level 9 focus to storylines (which I neither expected nor desired) only a level 7 on classic lore (which I wanted) has nothing to do with their sincerity. The wishful misinterpretation there is all on me. Same thing goes with minor changes in direction. Amazingly enough, people actually do mean things when they say them and then change their mind or goals later on. Maybe I'm just gullible, but I've followed this edition from before it came out pretty closely, and I've never gotten the feel that the designers were anything less than fellow enthusiasts who were taking responsibility to carry our game into the future and do their best to represent as much of their D&D constituency as possible. (And I don't trust politicians or corporations, so this is specific rather than general impressions.) [/QUOTE]
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