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Xanathar hint from Crawford?
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<blockquote data-quote="Li Shenron" data-source="post: 7211731" data-attributes="member: 1465"><p>This was the semi-official reason for removing bonus known spells, but honestly I didn't think it was a <em>good </em>reason.</p><p></p><p>Because at the same time, it would have meant that <em>more</em> people would have chosen to play the Sorcerer in the first place! I don't know the statistics, but judging from forum discussions, people prefer to play Wizards and Warlocks because they don't feel the Sorcerer offers as much*. I would have rather let its 2 subclasses fade into obscurity (but then I don't think it would have really happened) than keep the whole class slightly underwhelming.</p><p></p><p>*or they bring back that "this is good because it's good for beginners" (who don't understand their inferior choice) cr&p</p><p></p><p></p><p></p><p>I am fine with not all elements being equally good, but <em>classes</em> are pretty much the central choice of the game, and as such they should always be "as equally good as possible". </p><p></p><p></p><p></p><p>Well I really wouldn't want to go back to restrictions of that kind.</p><p></p><p>Back to the OT... it's been known for months already that XGtE would have included a few subclasses from SCAG. The new knowledge is that the Swashbuckler is going to be <strong>corrected</strong>. That's not the same as <strong>revised</strong>, because Crawford clearly says it was an <strong>error</strong>. There is no indication that anything else in XGtE will be corrected, and much less revised.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7211731, member: 1465"] This was the semi-official reason for removing bonus known spells, but honestly I didn't think it was a [I]good [/I]reason. Because at the same time, it would have meant that [I]more[/I] people would have chosen to play the Sorcerer in the first place! I don't know the statistics, but judging from forum discussions, people prefer to play Wizards and Warlocks because they don't feel the Sorcerer offers as much*. I would have rather let its 2 subclasses fade into obscurity (but then I don't think it would have really happened) than keep the whole class slightly underwhelming. *or they bring back that "this is good because it's good for beginners" (who don't understand their inferior choice) cr&p I am fine with not all elements being equally good, but [I]classes[/I] are pretty much the central choice of the game, and as such they should always be "as equally good as possible". Well I really wouldn't want to go back to restrictions of that kind. Back to the OT... it's been known for months already that XGtE would have included a few subclasses from SCAG. The new knowledge is that the Swashbuckler is going to be [B]corrected[/B]. That's not the same as [B]revised[/B], because Crawford clearly says it was an [B]error[/B]. There is no indication that anything else in XGtE will be corrected, and much less revised. [/QUOTE]
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Xanathar hint from Crawford?
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