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Xanathar hint from Crawford?
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<blockquote data-quote="Coroc" data-source="post: 7212776" data-attributes="member: 6895991"><p>[MENTION=907]Staffan[/MENTION] [MENTION=5142]Aldarc[/MENTION] </p><p></p><p> Oh now i see the prob, i was in good belief the sorc could get something by converting </p><p></p><p>the level 4 and 5 slots to get more level 3 castings and cherrypicked fireball for its damage </p><p></p><p>and ae potential, but it does not make any sense to use the level 4 slots for that purpose, </p><p></p><p>because you would get less than the 5 sp needed for that new level 3 slot and even with level </p><p></p><p>5 you would just be on par and better of casting the fireball as a higher level slot.</p><p></p><p></p><p>And i see another prob with converting the lower level slots to get 5 sp for a new 3rd level </p><p></p><p>slot, it requires a bonus action and can get really fiddly midcombat. Your sorc PC is </p><p></p><p>constantly confronted with numerical problems. That is maybe an issue which should be fixed </p><p></p><p>somehow for real.</p><p></p><p></p><p>But let us see if i was so wrong if we take another example by using level 10 sorcerer and </p><p></p><p>level 5 spells. Asuming you could somehow convert your lower level slots in a meaningful order </p><p></p><p>to always achieve 7 sp needed that would be</p><p></p><p>10 + 4 + 6 + 9 + 12 sp = 41 sp</p><p></p><p>so that would mean only 5 level 5 spells and 1 level 4 spell. taking the fireball again for </p><p></p><p>conveniance you could cast it 5 times at 5th and 1 time at 4rth level</p><p></p><p>Lets compare to the wizard he can cast it 2 times at 5th 3 times at 4rth and 3 times at third </p><p></p><p>w/o arcane recovery</p><p></p><p>That is not so much difference as i had thought.</p><p></p><p>The sorc doing it like the wizard can get an additional 4 fireballs at level 3 by taking his </p><p></p><p>initial 10 and the 10 from converting all of his 1st and 2nd level slots.</p><p></p><p></p><p>The only difference it does make if it is level 5 spells than the wizard falls off. </p><p></p><p>The sorc can cast 5 level 5 spells and the wizard 2 at level 10. Now we must try to find a </p><p></p><p>level 5 spell which really shines if you can cast it very often.</p><p></p><p>The sorc got</p><p></p><p>Animate Objects</p><p>Cloudkill</p><p>Cone of Cold</p><p>Creation</p><p>Dominate Person</p><p>Hold Monster</p><p>Insect Plague</p><p>Seeming</p><p>Telekinesis</p><p>Teleportation Circle</p><p>Wall of Stone</p><p></p><p>The wiz got some more but that is not the point here.</p><p></p><p>So it is only clouidkill and cone of cold for damage potential that does not seem convincing.</p><p></p><p>How about a zombie apocalypse, lets take animate dead and see if we can get a bigger army than the wizard.</p><p></p><p>It creates </p><p>One undead cast at level 3 </p><p>three undead if cast at level 4 and </p><p>five undead if cast at level 5</p><p></p><p>that is 3x1 + 3x3 + 2x5 =22 Zombies for the wizard using slots 3,4,5</p><p></p><p>and 1x3 + 5x5 = 28 Zombies for the sorc</p><p></p><p></p><p>There you go the Sorcerer is actually the better necromancer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Coroc, post: 7212776, member: 6895991"] [MENTION=907]Staffan[/MENTION] [MENTION=5142]Aldarc[/MENTION] Oh now i see the prob, i was in good belief the sorc could get something by converting the level 4 and 5 slots to get more level 3 castings and cherrypicked fireball for its damage and ae potential, but it does not make any sense to use the level 4 slots for that purpose, because you would get less than the 5 sp needed for that new level 3 slot and even with level 5 you would just be on par and better of casting the fireball as a higher level slot. And i see another prob with converting the lower level slots to get 5 sp for a new 3rd level slot, it requires a bonus action and can get really fiddly midcombat. Your sorc PC is constantly confronted with numerical problems. That is maybe an issue which should be fixed somehow for real. But let us see if i was so wrong if we take another example by using level 10 sorcerer and level 5 spells. Asuming you could somehow convert your lower level slots in a meaningful order to always achieve 7 sp needed that would be 10 + 4 + 6 + 9 + 12 sp = 41 sp so that would mean only 5 level 5 spells and 1 level 4 spell. taking the fireball again for conveniance you could cast it 5 times at 5th and 1 time at 4rth level Lets compare to the wizard he can cast it 2 times at 5th 3 times at 4rth and 3 times at third w/o arcane recovery That is not so much difference as i had thought. The sorc doing it like the wizard can get an additional 4 fireballs at level 3 by taking his initial 10 and the 10 from converting all of his 1st and 2nd level slots. The only difference it does make if it is level 5 spells than the wizard falls off. The sorc can cast 5 level 5 spells and the wizard 2 at level 10. Now we must try to find a level 5 spell which really shines if you can cast it very often. The sorc got Animate Objects Cloudkill Cone of Cold Creation Dominate Person Hold Monster Insect Plague Seeming Telekinesis Teleportation Circle Wall of Stone The wiz got some more but that is not the point here. So it is only clouidkill and cone of cold for damage potential that does not seem convincing. How about a zombie apocalypse, lets take animate dead and see if we can get a bigger army than the wizard. It creates One undead cast at level 3 three undead if cast at level 4 and five undead if cast at level 5 that is 3x1 + 3x3 + 2x5 =22 Zombies for the wizard using slots 3,4,5 and 1x3 + 5x5 = 28 Zombies for the sorc There you go the Sorcerer is actually the better necromancer :P [/QUOTE]
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