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Xanathar's and Counterspell
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<blockquote data-quote="thethain" data-source="post: 7272044" data-attributes="member: 6874561"><p>I think the real issue is that there is a plethora of issues.</p><p></p><p>Identifying the spell requiring a reaction basically negates the use of shield/counterspell without a team (even then plenty of dms allow you to call out as a free action ON YOUR TURN, not at any given moment) AND the fact the DC for identifying a spell is somewhat high. In fact the only people who are sure to identify spells are rogues with expertise in arcana and reliable talent.</p><p></p><p>A level 16 wizard with +5 intelligence and arcana trained only has a 75% chance to identify a level 1 spell. At level 16, a wizard has probably seen almost every single level 1 spell cast a dozen times. Hell, he probably cast every one a dozen times.</p><p></p><p>I don't know why they would put this in the book as their rule, as opposed to give a list of options they think work in various campaigns. Because with this being the only option its implied that its <strong><u>the </u></strong>rule, and is a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> one, because it doesn't work with existing rules. Such as the shield spell.</p><p></p><p>Would it have been so hard to just list options:</p><p>Variant 1, easy identification: All spells are identifiable by those trained in arcana or spellcasters.</p><p>Variant 2 medium: All spells on your classes spell list are identifiable, you can make a free arcana check to identify other spells.</p><p>Variant 3 More complicated: Trained with arcana can identify the level of spell being cast automatically, can use reaction and check to id specific spell.</p><p>Variant 4 obtrusively difficult: You must spend a reaction and make an arcana check to identify a cantrip you have seen cast over 700 times.</p></blockquote><p></p>
[QUOTE="thethain, post: 7272044, member: 6874561"] I think the real issue is that there is a plethora of issues. Identifying the spell requiring a reaction basically negates the use of shield/counterspell without a team (even then plenty of dms allow you to call out as a free action ON YOUR TURN, not at any given moment) AND the fact the DC for identifying a spell is somewhat high. In fact the only people who are sure to identify spells are rogues with expertise in arcana and reliable talent. A level 16 wizard with +5 intelligence and arcana trained only has a 75% chance to identify a level 1 spell. At level 16, a wizard has probably seen almost every single level 1 spell cast a dozen times. Hell, he probably cast every one a dozen times. I don't know why they would put this in the book as their rule, as opposed to give a list of options they think work in various campaigns. Because with this being the only option its implied that its [B][U]the [/U][/B]rule, and is a :):):):):):) one, because it doesn't work with existing rules. Such as the shield spell. Would it have been so hard to just list options: Variant 1, easy identification: All spells are identifiable by those trained in arcana or spellcasters. Variant 2 medium: All spells on your classes spell list are identifiable, you can make a free arcana check to identify other spells. Variant 3 More complicated: Trained with arcana can identify the level of spell being cast automatically, can use reaction and check to id specific spell. Variant 4 obtrusively difficult: You must spend a reaction and make an arcana check to identify a cantrip you have seen cast over 700 times. [/QUOTE]
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