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General Tabletop Discussion
*Dungeons & Dragons
Xanathar's and Counterspell
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<blockquote data-quote="Fanaelialae" data-source="post: 7272862" data-attributes="member: 53980"><p>That's great! Have you seen me arguing that you ought to change it if you're happy with it as is? If so, you misconstrued my intent as I have been discussing what's in the books, not what goes on at your particular table. I've stated on multiple occasions that you ought to use whatever works for you. </p><p></p><p></p><p></p><p>They might, however not everyone who can cast counterspell is necessarily a master of the arcane arts. For example, both bards and eldritch knights have access to counterspell. Moreover, one might expect that even a caster without access to counterspell, such as a cleric, might want to identify a spell. As such, a high intelligence cannot be assumed. For all we know, the character may have used intelligence as their dump stat. Furthermore, at 5th level (the earliest you gain access to counterspell) you're probably not a master of the arcane arts quite yet (at best, you are a rising star).</p><p></p><p>I daresay that a master of their craft might have difficulty if they were only shown their chosen craft for a few moments, on a noisy and chaotic battlefield from some distance, while trying to avoid the death knight determined to separate their head from their body. Even the greatest masters in the world might have difficulty under those conditions. I would argue that those stressful and challenging conditions are the default for D&D characters (most of the time when you try to identify a spell in the average campaign, it will be in the middle of combat).</p><p></p><p>This isn't about being patronizing to the 'primitive intellects' of D&D characters, but rather about recognizing that even a genius intellect would be stretched to its limits under such circumstances. Obviously, if you want to make it automatic, I'm not stopping you. However, I think I've demonstrated a reasonable argument for making it not effortless.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7272862, member: 53980"] That's great! Have you seen me arguing that you ought to change it if you're happy with it as is? If so, you misconstrued my intent as I have been discussing what's in the books, not what goes on at your particular table. I've stated on multiple occasions that you ought to use whatever works for you. They might, however not everyone who can cast counterspell is necessarily a master of the arcane arts. For example, both bards and eldritch knights have access to counterspell. Moreover, one might expect that even a caster without access to counterspell, such as a cleric, might want to identify a spell. As such, a high intelligence cannot be assumed. For all we know, the character may have used intelligence as their dump stat. Furthermore, at 5th level (the earliest you gain access to counterspell) you're probably not a master of the arcane arts quite yet (at best, you are a rising star). I daresay that a master of their craft might have difficulty if they were only shown their chosen craft for a few moments, on a noisy and chaotic battlefield from some distance, while trying to avoid the death knight determined to separate their head from their body. Even the greatest masters in the world might have difficulty under those conditions. I would argue that those stressful and challenging conditions are the default for D&D characters (most of the time when you try to identify a spell in the average campaign, it will be in the middle of combat). This isn't about being patronizing to the 'primitive intellects' of D&D characters, but rather about recognizing that even a genius intellect would be stretched to its limits under such circumstances. Obviously, if you want to make it automatic, I'm not stopping you. However, I think I've demonstrated a reasonable argument for making it not effortless. [/QUOTE]
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