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*Dungeons & Dragons
Xanathar's and Counterspell
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<blockquote data-quote="Caliburn101" data-source="post: 7273767" data-attributes="member: 6802178"><p>Sorry - Jeremy doesn't seem to have thought about this - not from a fairness perspective.</p><p></p><p>In a 6 second round, how does it take so long to identify what is being cast that you cannot stop it?</p><p></p><p>To say combat is going to be bogged down by constant rolls to identify is rubbish - Counterspell doesn't get THAT much play.</p><p></p><p>The idea that someone skilled enough in magic needs to either identify the attack OR stop it instead of both is rubbish.</p><p></p><p>Counterspelling was much better in 3rd edition - it is one of the very few things far worse in this edition.</p><p></p><p>Playing a caster wise enough to have Counterspell available in a fight against a powerful caster, who then has to GUESS when the 9th level spell is being cast is ridiculous - ESPECIALLY as you have to decide what level you cast your Counterspell at.</p><p></p><p>The idea that a full caster would blow a 9th level spell slot to prevent nothing more than a Magic Missile Spell, and then get Meteor Swarmed the next round because they didn't guess right is complete crapola.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7273767, member: 6802178"] Sorry - Jeremy doesn't seem to have thought about this - not from a fairness perspective. In a 6 second round, how does it take so long to identify what is being cast that you cannot stop it? To say combat is going to be bogged down by constant rolls to identify is rubbish - Counterspell doesn't get THAT much play. The idea that someone skilled enough in magic needs to either identify the attack OR stop it instead of both is rubbish. Counterspelling was much better in 3rd edition - it is one of the very few things far worse in this edition. Playing a caster wise enough to have Counterspell available in a fight against a powerful caster, who then has to GUESS when the 9th level spell is being cast is ridiculous - ESPECIALLY as you have to decide what level you cast your Counterspell at. The idea that a full caster would blow a 9th level spell slot to prevent nothing more than a Magic Missile Spell, and then get Meteor Swarmed the next round because they didn't guess right is complete crapola. [/QUOTE]
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Xanathar's and Counterspell
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