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Xanathar's and Counterspell
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<blockquote data-quote="5ekyu" data-source="post: 7292839" data-attributes="member: 6919838"><p>i would submit this is the opposite of metagaming...</p><p></p><p>if the character has knowledge of spellcasting, the world, etc and the whys and hows of magic, if the character has the experience with said events, if the character ha seen "nearly all the time" ABC is how things happen in this world... then it is not metagaming for them to go "that is going to be a counterspell" but roleplaying. </p><p></p><p>Juts like when they see someone grab a maul as a weapon they think - lets stay out of range and he likely cant hurt me with that.</p><p></p><p>Both the "reaction spells work like this" and the "maul is a melee weapon with melee range" are written in the books, yes, but that does not make having your experienced character make reasonable decisions based on their experience in any way metagaming.</p><p></p><p>Counterspell at 5th means you are into tier-2 basically so no reason to presume novice at knowledge of "the way the world works".</p><p></p><p>can't you imagine your dan teaching you counterspell saying to his rookie "as this is a very good counter, it is used a lot and nearly every time you see someone react to a spell being cast in this way, it is a counter spell."</p><p></p><p>Not a fan of the counter-counter-counter merry go round but.,. maybe a better approach would have been a design core decision of "cannot react to a reaction" and make the core game rules across the board consistent with and balanced for that.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7292839, member: 6919838"] i would submit this is the opposite of metagaming... if the character has knowledge of spellcasting, the world, etc and the whys and hows of magic, if the character has the experience with said events, if the character ha seen "nearly all the time" ABC is how things happen in this world... then it is not metagaming for them to go "that is going to be a counterspell" but roleplaying. Juts like when they see someone grab a maul as a weapon they think - lets stay out of range and he likely cant hurt me with that. Both the "reaction spells work like this" and the "maul is a melee weapon with melee range" are written in the books, yes, but that does not make having your experienced character make reasonable decisions based on their experience in any way metagaming. Counterspell at 5th means you are into tier-2 basically so no reason to presume novice at knowledge of "the way the world works". can't you imagine your dan teaching you counterspell saying to his rookie "as this is a very good counter, it is used a lot and nearly every time you see someone react to a spell being cast in this way, it is a counter spell." Not a fan of the counter-counter-counter merry go round but.,. maybe a better approach would have been a design core decision of "cannot react to a reaction" and make the core game rules across the board consistent with and balanced for that. [/QUOTE]
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Xanathar's and Counterspell
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