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Xanathar's Elven Accuracy
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<blockquote data-quote="smbakeresq" data-source="post: 7279154" data-attributes="member: 28301"><p>I don’t “allow” a lot of builds at my table. </p><p></p><p>I allow everything if you sit down and give me a write up in character and role play your transition from one class to another as we go along that’s great and fine and you can do it. A little effort and role play is needed. I want you to write it down away from the table because the player will then put thought into the build so it goes smoother from there at the table.</p><p></p><p>Sadly the response usually is “I can’t just switch? I want to do this cool combo.” </p><p></p><p>A request for few paragraphs in an email and a little role play at the table somehow cuts multi-classing in half, maybe more. The player that gets immersed in their PC gets to do more. Once players do this the get hooked and want to play more, a good thing.</p><p></p><p></p><p></p><p>As far as the advantage calculation the range is actually probably more narrow, a first level PC will have %30 to hit AC 20, which you never see at that level. From memory AC18 is about the highest I recall seeing at level 1, you would have %40 chance to hit that. With advantage you need to miss twice at a %60 chance to miss, that would happen %36 of the time. Therefore you hit chance went from %40 to %64, and that’s most likely the upper limit of advantage. Most times your chance to hit is much higher than %40, in the %55+ range.</p><p></p><p>It’s set up that way, hitting is fun, missing isn’t , and 2 chances at a big hit critical is a big deal and really the crux around advantage.</p><p></p><p>I play crits are max damage + what you just rolled for damage dice, so it’s a big deal. Works both ways, a TRex critical on a bite can one shot many PCs.</p><p></p><p></p><p>Sent from my iPhone using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7279154, member: 28301"] I don’t “allow” a lot of builds at my table. I allow everything if you sit down and give me a write up in character and role play your transition from one class to another as we go along that’s great and fine and you can do it. A little effort and role play is needed. I want you to write it down away from the table because the player will then put thought into the build so it goes smoother from there at the table. Sadly the response usually is “I can’t just switch? I want to do this cool combo.” A request for few paragraphs in an email and a little role play at the table somehow cuts multi-classing in half, maybe more. The player that gets immersed in their PC gets to do more. Once players do this the get hooked and want to play more, a good thing. As far as the advantage calculation the range is actually probably more narrow, a first level PC will have %30 to hit AC 20, which you never see at that level. From memory AC18 is about the highest I recall seeing at level 1, you would have %40 chance to hit that. With advantage you need to miss twice at a %60 chance to miss, that would happen %36 of the time. Therefore you hit chance went from %40 to %64, and that’s most likely the upper limit of advantage. Most times your chance to hit is much higher than %40, in the %55+ range. It’s set up that way, hitting is fun, missing isn’t , and 2 chances at a big hit critical is a big deal and really the crux around advantage. I play crits are max damage + what you just rolled for damage dice, so it’s a big deal. Works both ways, a TRex critical on a bite can one shot many PCs. Sent from my iPhone using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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