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Xanathar's Elven Accuracy
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<blockquote data-quote="Nick Hatfield" data-source="post: 7282933" data-attributes="member: 6913142"><p>It's refreshing to see this. Too often online I read posts from DMs who think that they are dictators instead of just one player in the group. People who will kill off other's characters just because someone broke an unwritten rule of theirs, or did something that didn't fit in "their game". Thankfully I've avoided ever being in a campaign that was just there so the DM could railroad us through the story they wanted to tell. The best time to lay down the groundrules of a campaign is before it starts; preferably with input from everyone on what they would like. The second best time is ASAP after that. I know some people who had rules changed in the middle of the campaign and the DM didn't let them change the choices in their character build, instead they just had to live with it. I'm sorry, but if I take the Bearbarian path I expect it to do what is says on the tin, and if you change the way it works after the fact I expect to be allowed to choose a different option.</p><p></p><p> </p><p></p><p>This is another great point. You either allow a Paladin/Rouge in your group or you don't. Don't tell your players that they have to "do the funny accents, write 3 pages of backstory, reflect on your conflicting morals, and visit the church in each town asking for forgiveness for being a dirty thief."</p></blockquote><p></p>
[QUOTE="Nick Hatfield, post: 7282933, member: 6913142"] It's refreshing to see this. Too often online I read posts from DMs who think that they are dictators instead of just one player in the group. People who will kill off other's characters just because someone broke an unwritten rule of theirs, or did something that didn't fit in "their game". Thankfully I've avoided ever being in a campaign that was just there so the DM could railroad us through the story they wanted to tell. The best time to lay down the groundrules of a campaign is before it starts; preferably with input from everyone on what they would like. The second best time is ASAP after that. I know some people who had rules changed in the middle of the campaign and the DM didn't let them change the choices in their character build, instead they just had to live with it. I'm sorry, but if I take the Bearbarian path I expect it to do what is says on the tin, and if you change the way it works after the fact I expect to be allowed to choose a different option. This is another great point. You either allow a Paladin/Rouge in your group or you don't. Don't tell your players that they have to "do the funny accents, write 3 pages of backstory, reflect on your conflicting morals, and visit the church in each town asking for forgiveness for being a dirty thief." [/QUOTE]
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