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Xanathar's Elven Accuracy
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<blockquote data-quote="Nikioko" data-source="post: 7336432" data-attributes="member: 6936904"><p>It always comes to the same result: Elven Accuracy (like many other feats) are only good if you have an odd ability score. If your ability score is even, it hardly outweighs the +2 on your primary attribute. As for Elven Accuracy, before getting a three dice advantage on attacks, you have to get an advantage on attack at all. As for warlocks, you can achieve this by casting spells like darkness (with also negatively affects your fellow combatants and requires devil's sight to see your target through the darkness) or greater invisibility or that sort of. All these spell do not only suck one of your few spell slots, they are also concentratration spells meaning that you cannot stack them with hex, so you MIGHT easier hit your opponent (given that you have an advantage) but you miss out the 1d6 extra damage which in case of Eldritch Blast is 1d6 on each of those blasts. And with the darkness + devil's sight solution, you spend one invocation on top which could be agonizing blast, book of ancient secrets, repelling blast and that sort of.</p><p>And not to forget: a +2 on ability score not only gives you a +1 on attacks, it also gives you a +1 on spell saving DC and even a +1 and a d8 instead of d6 on damage if you are fighting with a Shillalagh quarterstaff.</p><p>I think that this feat isn't much worth for a warlock (especially with an even ability score). If you really want to go without a +2 on ability score and go with a feat instead, take Spell Sniper or War Caster, but in the end I think, the +2 on ability score is the best choice.</p><p>On generation, CHA 14 costs you 7 points, CHA 15 9 points. So unless you get +1 on CHA (like getting +2 when being a half-elf), save those two points and increase another ability below 13 by +2. That is on the long run more efficient.</p></blockquote><p></p>
[QUOTE="Nikioko, post: 7336432, member: 6936904"] It always comes to the same result: Elven Accuracy (like many other feats) are only good if you have an odd ability score. If your ability score is even, it hardly outweighs the +2 on your primary attribute. As for Elven Accuracy, before getting a three dice advantage on attacks, you have to get an advantage on attack at all. As for warlocks, you can achieve this by casting spells like darkness (with also negatively affects your fellow combatants and requires devil's sight to see your target through the darkness) or greater invisibility or that sort of. All these spell do not only suck one of your few spell slots, they are also concentratration spells meaning that you cannot stack them with hex, so you MIGHT easier hit your opponent (given that you have an advantage) but you miss out the 1d6 extra damage which in case of Eldritch Blast is 1d6 on each of those blasts. And with the darkness + devil's sight solution, you spend one invocation on top which could be agonizing blast, book of ancient secrets, repelling blast and that sort of. And not to forget: a +2 on ability score not only gives you a +1 on attacks, it also gives you a +1 on spell saving DC and even a +1 and a d8 instead of d6 on damage if you are fighting with a Shillalagh quarterstaff. I think that this feat isn't much worth for a warlock (especially with an even ability score). If you really want to go without a +2 on ability score and go with a feat instead, take Spell Sniper or War Caster, but in the end I think, the +2 on ability score is the best choice. On generation, CHA 14 costs you 7 points, CHA 15 9 points. So unless you get +1 on CHA (like getting +2 when being a half-elf), save those two points and increase another ability below 13 by +2. That is on the long run more efficient. [/QUOTE]
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