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<blockquote data-quote="Prakriti" data-source="post: 7954633" data-attributes="member: 6855149"><p>The problem with power creep is that it forces players to buy the latest D&D book in order to keep up with their friends, who are using the new spells and abilities to build stronger, better characters. If you multiply this effect over multiple books (as in 3E, for example), then eventually you reach a point where no one can get into the game without investing tons of time and money into it first. Pretty much all previous editions have reached that point, and it required the release of a new edition to fix. </p><p></p><p>Then there's the problem with encounter scaling. With enough power creep, players can steamroll older content designed for weaker characters. Similarly, players coming into the game and designing base-line characters will get destroyed in newer adventures designed for more powerful builds. And new DMs won't know how to fix the problem, if they even recognize what it is. </p><p></p><p>Ultimately, power creep sucks. It directly leads to the death of a game. If 5E is going to be the evergreen edition, as was intended, then it must avoid power creep at all costs.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7954633, member: 6855149"] The problem with power creep is that it forces players to buy the latest D&D book in order to keep up with their friends, who are using the new spells and abilities to build stronger, better characters. If you multiply this effect over multiple books (as in 3E, for example), then eventually you reach a point where no one can get into the game without investing tons of time and money into it first. Pretty much all previous editions have reached that point, and it required the release of a new edition to fix. Then there's the problem with encounter scaling. With enough power creep, players can steamroll older content designed for weaker characters. Similarly, players coming into the game and designing base-line characters will get destroyed in newer adventures designed for more powerful builds. And new DMs won't know how to fix the problem, if they even recognize what it is. Ultimately, power creep sucks. It directly leads to the death of a game. If 5E is going to be the evergreen edition, as was intended, then it must avoid power creep at all costs. [/QUOTE]
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