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<blockquote data-quote="Don Durito" data-source="post: 7956815" data-attributes="member: 6687260"><p>There's a few differences I think that affect 3rd party support.</p><p></p><ul> <li data-xf-list-type="ul">5E isn't designed to explode with options to the extent 3E did. There's less room for crappy prestige classes for every concept or umpteen feats (sure you still have feats, but players need them less, you still need subclasses, so you can still produce the stuff, but the space is not as big.</li> <li data-xf-list-type="ul">There's limits on how easily 3rd party stuff can be implemented in the digital era. If you use digital tools like DndBeyond or play on Roll20, options that are in 3rd party books and not 'officical' can be a pain to implement and are therefore less desirable.</li> <li data-xf-list-type="ul">The gaming culture these days seems more conscious of 'balance' than it was in the early 3E days when the D20 boom really began exploding and there's the perception that WOTC materials are more balanced.</li> <li data-xf-list-type="ul">5E, and the gaming culture around it, seems more focused on traditional dungeon exploration and the like - a lot of the D20 boom seemed to be about providing GMs and players with options for leveraging some of simulatist aspects of the system to play all sorts of different games, such as court intrigues and the like. You had several versions of the Noble class, you had classes that were just upgraded versions of the expert, you have lots of alternate magic systems and the like. By and large it seems that 5e players (at least for now) just want to play D&D.</li> </ul></blockquote><p></p>
[QUOTE="Don Durito, post: 7956815, member: 6687260"] There's a few differences I think that affect 3rd party support. [LIST] [*]5E isn't designed to explode with options to the extent 3E did. There's less room for crappy prestige classes for every concept or umpteen feats (sure you still have feats, but players need them less, you still need subclasses, so you can still produce the stuff, but the space is not as big. [*]There's limits on how easily 3rd party stuff can be implemented in the digital era. If you use digital tools like DndBeyond or play on Roll20, options that are in 3rd party books and not 'officical' can be a pain to implement and are therefore less desirable. [*]The gaming culture these days seems more conscious of 'balance' than it was in the early 3E days when the D20 boom really began exploding and there's the perception that WOTC materials are more balanced. [*]5E, and the gaming culture around it, seems more focused on traditional dungeon exploration and the like - a lot of the D20 boom seemed to be about providing GMs and players with options for leveraging some of simulatist aspects of the system to play all sorts of different games, such as court intrigues and the like. You had several versions of the Noble class, you had classes that were just upgraded versions of the expert, you have lots of alternate magic systems and the like. By and large it seems that 5e players (at least for now) just want to play D&D. [/LIST] [/QUOTE]
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