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Xanathar's Guide: How does identifying a spell + Counterspell work?
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<blockquote data-quote="Cyrinishad" data-source="post: 7293944" data-attributes="member: 6808925"><p>A couple of things on this (and perhaps unsurprisingly going to defend the Spell Identification rule)...</p><p></p><p>1. I know that not every table uses these, but my table has Spell Cards... So, when a Spell-caster declares that they are casting a Spell, they simply place the Spell Card face-down in front of them... There simply isn't any non-sense of people cheating & deciding which Spell they were "really" casting after they find out if it's Counterspelled...</p><p></p><p>2. Spell-casting is not a uniform science where a given spell is cast in identical ways regardless of who or what is casting the spell... Certainly there could be some overlapping Verbal or Somatic elements, if there is a common instructor, but even then there is no guarantee... The need for every Wizard to inscribe their own spells in their own spellbooks, in order to memorize a given spell, indicates that each Wizard's spells are uniquely developed methods of reaching a more universally understood spell effect like "Fireball"...</p><p>This is why a Wizard can add new spells to their spellbook that they didn't learn from anyone else... because the Wizard developed a unique way to cast a spell that can also be cast by other Wizards (or Sorcerors, Clerics, Warlocks, etc.).</p><p></p><p>3. The Spell Identification rule also highlights the importance of a Familiar. A Familiar acts independently, and can communicate Telepathically with it's Summoner when it is within 100ft. This means Spell-casters with a Familiar have an important advantage when using Counterspell, versus Spell-casters without one. The Familiar can use its Reaction to identify the Spell & Telepathically communicate the Identification, at which point the Spell-caster can decide if it's a Spell that's worth Counterspelling...</p><p></p><p>We've been given good rules, don't be afraid to use them...</p></blockquote><p></p>
[QUOTE="Cyrinishad, post: 7293944, member: 6808925"] A couple of things on this (and perhaps unsurprisingly going to defend the Spell Identification rule)... 1. I know that not every table uses these, but my table has Spell Cards... So, when a Spell-caster declares that they are casting a Spell, they simply place the Spell Card face-down in front of them... There simply isn't any non-sense of people cheating & deciding which Spell they were "really" casting after they find out if it's Counterspelled... 2. Spell-casting is not a uniform science where a given spell is cast in identical ways regardless of who or what is casting the spell... Certainly there could be some overlapping Verbal or Somatic elements, if there is a common instructor, but even then there is no guarantee... The need for every Wizard to inscribe their own spells in their own spellbooks, in order to memorize a given spell, indicates that each Wizard's spells are uniquely developed methods of reaching a more universally understood spell effect like "Fireball"... This is why a Wizard can add new spells to their spellbook that they didn't learn from anyone else... because the Wizard developed a unique way to cast a spell that can also be cast by other Wizards (or Sorcerors, Clerics, Warlocks, etc.). 3. The Spell Identification rule also highlights the importance of a Familiar. A Familiar acts independently, and can communicate Telepathically with it's Summoner when it is within 100ft. This means Spell-casters with a Familiar have an important advantage when using Counterspell, versus Spell-casters without one. The Familiar can use its Reaction to identify the Spell & Telepathically communicate the Identification, at which point the Spell-caster can decide if it's a Spell that's worth Counterspelling... We've been given good rules, don't be afraid to use them... [/QUOTE]
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