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Xanathar's Guide: How does identifying a spell + Counterspell work?
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<blockquote data-quote="lkwpeter" data-source="post: 7302661" data-attributes="member: 6804713"><p>Yesterday, I discussed the whole topic with my table. It came out that my players didn't care for the whole "counterspell issue", but they asked me not to announce some spells like illusions or when a creature casts invisibility, because they don't want meta gaming. They wanted to use the optional rule only for such cases. So, if a creature "disappears" they are asking for a check to identify the spell. If they succeed, they are "officially allowed to meta game". For any other spell, I just announce what I am casting as a DM. Sounds weird to me. On the other hand, it seems a good mixture of both, keeping the game at a good pace and having some secret in casting certain spells (with the possibility to identify these spells with a check).</p></blockquote><p></p>
[QUOTE="lkwpeter, post: 7302661, member: 6804713"] Yesterday, I discussed the whole topic with my table. It came out that my players didn't care for the whole "counterspell issue", but they asked me not to announce some spells like illusions or when a creature casts invisibility, because they don't want meta gaming. They wanted to use the optional rule only for such cases. So, if a creature "disappears" they are asking for a check to identify the spell. If they succeed, they are "officially allowed to meta game". For any other spell, I just announce what I am casting as a DM. Sounds weird to me. On the other hand, it seems a good mixture of both, keeping the game at a good pace and having some secret in casting certain spells (with the possibility to identify these spells with a check). [/QUOTE]
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Xanathar's Guide: How does identifying a spell + Counterspell work?
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