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Xanathar's Guide: How does identifying a spell + Counterspell work?
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<blockquote data-quote="Buboz" data-source="post: 8104847" data-attributes="member: 7026449"><p>Thanks for your detailed explaination. I'm just wondering why you need to identify a spell in order to counterspell it. </p><p>Counterspell text says: "<em>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.</em></p><p><em>At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</em>"</p><p></p><p>Here is how I assume to make it works:</p><p>When someone (PC or NPC) see casting a spell, there could be as reaction, like counterspell. In this moment only, everybody must knows the casted spell name, and if it is 3rd level or lower, counterspell automatically works, otherwise will be necessary to roll a dice and see if the result is enough to dispel casted spell. </p><p>Doing so, you (i.e.) could counterspell a 9th level spell, if your dice is high enough, but you could aslo counterspell a Magic Missile level 1. If then, someone other uses his reaction to identify the spell, then you could choose to use counterspell it or not.</p></blockquote><p></p>
[QUOTE="Buboz, post: 8104847, member: 7026449"] Thanks for your detailed explaination. I'm just wondering why you need to identify a spell in order to counterspell it. Counterspell text says: "[I]You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.[/I]" Here is how I assume to make it works: When someone (PC or NPC) see casting a spell, there could be as reaction, like counterspell. In this moment only, everybody must knows the casted spell name, and if it is 3rd level or lower, counterspell automatically works, otherwise will be necessary to roll a dice and see if the result is enough to dispel casted spell. Doing so, you (i.e.) could counterspell a 9th level spell, if your dice is high enough, but you could aslo counterspell a Magic Missile level 1. If then, someone other uses his reaction to identify the spell, then you could choose to use counterspell it or not. [/QUOTE]
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Xanathar's Guide: How does identifying a spell + Counterspell work?
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