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General Tabletop Discussion
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Xanathar's Guide is excellent... and I'm not sure how I feel about that.
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<blockquote data-quote="5ekyu" data-source="post: 7297839" data-attributes="member: 6919838"><p>yeah.</p><p></p><p>Not just for that post but for the Op i am not sure what the issue is.</p><p></p><p>To me XGTE did it right in that it offered more options for activities, fleshed out some "standard approaches" and so on but did NOT replace, supersede or render obsolete anything in the core book (that i recall.) </p><p></p><p>Si it is paying for a set of new options that you could have done yourself had you been so inclined and worked at it. most likely some of the issues have come up and were handled on the fly which is fine and now you can choose whether to use the newer "official optional" mechanics or not. </p><p></p><p>Some of it i agree with, some i don't. i will pick and choose which is exactly the way many games have presented "supplement rules products" since RPG was a thing.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7297839, member: 6919838"] yeah. Not just for that post but for the Op i am not sure what the issue is. To me XGTE did it right in that it offered more options for activities, fleshed out some "standard approaches" and so on but did NOT replace, supersede or render obsolete anything in the core book (that i recall.) Si it is paying for a set of new options that you could have done yourself had you been so inclined and worked at it. most likely some of the issues have come up and were handled on the fly which is fine and now you can choose whether to use the newer "official optional" mechanics or not. Some of it i agree with, some i don't. i will pick and choose which is exactly the way many games have presented "supplement rules products" since RPG was a thing. [/QUOTE]
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Xanathar's Guide is excellent... and I'm not sure how I feel about that.
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