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Xanathar's Guide Shows Up In The Wild!
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<blockquote data-quote="Mephista" data-source="post: 7729086" data-attributes="member: 6786252"><p>The thing that boggles my mind, being unchanged? Elven accuracy. This effectively gives you THREE dice whenever you attack with advantage. Sure, its just rerolling one of the dice once, but when is there a reason to ever not reroll the lower of the two dice with advantage? If you're a rogue, advantage fishing is the name of the game already. There's a few ways to get advantage as a ranger. Monks routinely get advantage from all the prones and stuns they inflict. Warlocks and sorcerers get added advantage on their attack rolls as well when messing with darkness spells.</p><p></p><p>We're talking about increasing critical chance of 15% (well, 14.3%) as well as extra accuracy with dex-based weapons, like a longbow with SS. And that's before you boost Dex, Int, Wis or Cha by one as well. Sure, we're talking diminishing returns, but going from roughly 50% to roll 15 or higher to 66% to roll the same? That's enough to bump up a very difficult roll from missing every other to missing every third. If you only need to roll 11 or higher? We're talking a 90% hit rate. You're critting more than missing!</p><p></p><p>How is this not a huge, huge thing?</p></blockquote><p></p>
[QUOTE="Mephista, post: 7729086, member: 6786252"] The thing that boggles my mind, being unchanged? Elven accuracy. This effectively gives you THREE dice whenever you attack with advantage. Sure, its just rerolling one of the dice once, but when is there a reason to ever not reroll the lower of the two dice with advantage? If you're a rogue, advantage fishing is the name of the game already. There's a few ways to get advantage as a ranger. Monks routinely get advantage from all the prones and stuns they inflict. Warlocks and sorcerers get added advantage on their attack rolls as well when messing with darkness spells. We're talking about increasing critical chance of 15% (well, 14.3%) as well as extra accuracy with dex-based weapons, like a longbow with SS. And that's before you boost Dex, Int, Wis or Cha by one as well. Sure, we're talking diminishing returns, but going from roughly 50% to roll 15 or higher to 66% to roll the same? That's enough to bump up a very difficult roll from missing every other to missing every third. If you only need to roll 11 or higher? We're talking a 90% hit rate. You're critting more than missing! How is this not a huge, huge thing? [/QUOTE]
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