Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Xanathar's Guide to Everything: Arcane Archer Subclass
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 7245479" data-attributes="member: 6801228"><p>I am in no way saying that the Fighter cannot be good at exploration. I will say it is not the Fighters purview to be the best, or even top tier in exploration but that is an entirely side issue to what I am saying. </p><p></p><p>If you were to ask me to give a one word answer to the question "What is the key component of a Scout" my answer would be "Stealth". No matter what else you may want to layer on, no matter if it is the deep woods, caves, or back alleys, Stealth is the key to a scout. Look between the two classes, Fighter and Rogue, which one leans more heavily into the concept of Stealth? </p><p></p><p>The Rogue has always been the stealth class (amongst other things), and traditionally the fighter has been less good at stealth, sometimes they are even utterly abysmal at it. So, if you are going to pick a more natural fit between those two, the Rogue is the more natural fit. </p><p></p><p>To make a bad analogy it would be like asking which is the better passenger plane, a Jumbo Jet or a Bomber. Sure, you can redo the bomber so it can carry people, and do the same with the Jet to carry explosives, but they were built for certain jobs and if I'm making a better passenger plane, I'm going to look at Jumbo Jets first for my design. </p><p></p><p></p><p></p><p>All of the rest of it doesn't really have anything to do with my other points, but...</p><p></p><p></p><p>I don't think asking for a magic-less ranger is asking for too much. In fact, a slightly bitter part of me which wants a more magical ranger hopes you guys finally get your magic-less ranger so you'll stop bringing it up. Maybe if you guys get that I can get a more magical ranger since they won't feel the need to split the difference anymore. </p><p></p><p></p><p>I don't find magic to be "a lazy way out in design". It can be a lazy way out, but it can also be a very intriguing and interesting design space to work within. </p><p></p><p></p><p>I also think that many of the Fighter Sub-classes are evocative, at least for me. The Battlemaster is great for my conception of a duelist, someone who has a bunch of sword tricks because they've devoted themselves to the blade. Eldritch Knight is great for the "combining spell and sword" space, which granted is a huge space, but the idea of a bonded weapon goes a long way for me. Bannerets are super cool, a little mechanically lacking though, as the warrior who inspires others to grit their teeth and fight on harder, the standard bearer fighting on the front lines, I like it a lot. And of course, the defending Knight, the warrior spirit fueled Samurai, and the Arcane Archer all inspire different characters and ideas within me. </p><p></p><p>And, since we are talking about evocative subclasses, how is the Scout anymore or less evocative than the Banneret, Knight, or Samurai?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7245479, member: 6801228"] I am in no way saying that the Fighter cannot be good at exploration. I will say it is not the Fighters purview to be the best, or even top tier in exploration but that is an entirely side issue to what I am saying. If you were to ask me to give a one word answer to the question "What is the key component of a Scout" my answer would be "Stealth". No matter what else you may want to layer on, no matter if it is the deep woods, caves, or back alleys, Stealth is the key to a scout. Look between the two classes, Fighter and Rogue, which one leans more heavily into the concept of Stealth? The Rogue has always been the stealth class (amongst other things), and traditionally the fighter has been less good at stealth, sometimes they are even utterly abysmal at it. So, if you are going to pick a more natural fit between those two, the Rogue is the more natural fit. To make a bad analogy it would be like asking which is the better passenger plane, a Jumbo Jet or a Bomber. Sure, you can redo the bomber so it can carry people, and do the same with the Jet to carry explosives, but they were built for certain jobs and if I'm making a better passenger plane, I'm going to look at Jumbo Jets first for my design. All of the rest of it doesn't really have anything to do with my other points, but... I don't think asking for a magic-less ranger is asking for too much. In fact, a slightly bitter part of me which wants a more magical ranger hopes you guys finally get your magic-less ranger so you'll stop bringing it up. Maybe if you guys get that I can get a more magical ranger since they won't feel the need to split the difference anymore. I don't find magic to be "a lazy way out in design". It can be a lazy way out, but it can also be a very intriguing and interesting design space to work within. I also think that many of the Fighter Sub-classes are evocative, at least for me. The Battlemaster is great for my conception of a duelist, someone who has a bunch of sword tricks because they've devoted themselves to the blade. Eldritch Knight is great for the "combining spell and sword" space, which granted is a huge space, but the idea of a bonded weapon goes a long way for me. Bannerets are super cool, a little mechanically lacking though, as the warrior who inspires others to grit their teeth and fight on harder, the standard bearer fighting on the front lines, I like it a lot. And of course, the defending Knight, the warrior spirit fueled Samurai, and the Arcane Archer all inspire different characters and ideas within me. And, since we are talking about evocative subclasses, how is the Scout anymore or less evocative than the Banneret, Knight, or Samurai? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Xanathar's Guide to Everything: Arcane Archer Subclass
Top