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General Tabletop Discussion
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Xanathar's Guide to Everything: Arcane Archer Subclass
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<blockquote data-quote="Patrick Withrow" data-source="post: 7246444" data-attributes="member: 6899849"><p>I'm basing my comments on the most recent test version of the AA from Unearthed Arcana. We know they haven't added spell casting, so my biggest criticism still stands. I would ease up on my complaints if they increased the number of shots from 2 per short rest to 2 per encounter. Depending on your DM, your AA could end up firing as little as two magic shots per day. That's not very magical at all. I would also back off if they gave the AA an equivalent to cantrips. If he had unlimited uses of elemental arrows that deal +1d6 of a certian element, that would be cool. Otherwise, he's going to be a standard archer for most of the time.</p></blockquote><p></p>
[QUOTE="Patrick Withrow, post: 7246444, member: 6899849"] I'm basing my comments on the most recent test version of the AA from Unearthed Arcana. We know they haven't added spell casting, so my biggest criticism still stands. I would ease up on my complaints if they increased the number of shots from 2 per short rest to 2 per encounter. Depending on your DM, your AA could end up firing as little as two magic shots per day. That's not very magical at all. I would also back off if they gave the AA an equivalent to cantrips. If he had unlimited uses of elemental arrows that deal +1d6 of a certian element, that would be cool. Otherwise, he's going to be a standard archer for most of the time. [/QUOTE]
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Xanathar's Guide to Everything: Arcane Archer Subclass
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