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xanathar's guide to everything class options thread
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<blockquote data-quote="Mephista" data-source="post: 7275183" data-attributes="member: 6786252"><p>Hrm. Some good, some bad. </p><p></p><p>I'm actually really happy with the druid and the bard subclasses. They feel good. I'm kinda interested in running a hexblade, even without the sword if I must, just because I think the idea of a curse master is pretty neat; a solid idea that no other class has run with yet. Kind of want to run a forge cleric with the new crafting rules, just because it feels like something to try. </p><p></p><p>I also want to hit up an Arcane Trickster with the new Elven Accuracy feat and shadow blade, but that's another matter.</p><p></p><p>I'm kind of disappointed in the new Fighter and Rogue subclasses, though. Insightful tries to be all Sherlock Holmes-y, but I just don't see the use in day-to-day operations of an adventurer. Insightful Fighting and its derivative abilities feels worse than relying on the usual rogue tricks. Scout... meh. Not different enough from regular rogue. Sorcerer... in short, you're playing a cleric with metamagic instead of channel divintity. Not much to say other than I wonder how good the spells will be. Shadow, I actually find disappointing. Its a giant Point sink, making it so you can't do much of anything else when you use your features.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7275183, member: 6786252"] Hrm. Some good, some bad. I'm actually really happy with the druid and the bard subclasses. They feel good. I'm kinda interested in running a hexblade, even without the sword if I must, just because I think the idea of a curse master is pretty neat; a solid idea that no other class has run with yet. Kind of want to run a forge cleric with the new crafting rules, just because it feels like something to try. I also want to hit up an Arcane Trickster with the new Elven Accuracy feat and shadow blade, but that's another matter. I'm kind of disappointed in the new Fighter and Rogue subclasses, though. Insightful tries to be all Sherlock Holmes-y, but I just don't see the use in day-to-day operations of an adventurer. Insightful Fighting and its derivative abilities feels worse than relying on the usual rogue tricks. Scout... meh. Not different enough from regular rogue. Sorcerer... in short, you're playing a cleric with metamagic instead of channel divintity. Not much to say other than I wonder how good the spells will be. Shadow, I actually find disappointing. Its a giant Point sink, making it so you can't do much of anything else when you use your features. [/QUOTE]
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