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Xanathar's Guide to Everything
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<blockquote data-quote="shawnellsworth" data-source="post: 7275824" data-attributes="member: 6793503"><p><strong>4.5 out of 5 rating for Xanathar's Guide to Everything</strong></p><p></p><p><strong>Review excerpt from Tribality.com</strong></p><p><strong></strong><em><strong></strong></em></p><p><em><strong>Xanathar’s Guide to Everything</strong></em> is out now on D&D Beyond and at your FLGS (Friendly Neighborhood Gaming Stores). The book will be available everywhere else on November 21, 2017. For anyone who has been following the Unearthed Arcana articles, you’ll find lots of the content in this book, but revised and expanded (after playtests and feedback). This book also contains subclasses and spells that have already been published in other books such as <em>Sword Coast Adventurer’s Guide</em> and P<em>rinces of the Apocalyps</em>e. But never fear, there’s plenty of brand new content to enjoy too. The finished product comes together well, providing us with the first real expansion of D&D fifth edition ruleset.</p><p></p><p>After reading the book, I think this is an excellent expansion of both the <em>Player’s Handbook</em> and <em>Dungeon Master’s Guide</em>. I think it does way more things right, than wrong, but there are a few misses. It doesn’t try to do too much in its 200 pages, but nearly everything provided is a solid add to fifth edition.</p><p></p><p> </p><ul> <li data-xf-list-type="ul">Of the 27 new classes, most are fun, exciting, or interesting to play. I found more than enough subclasses that I want to play and I enjoyed playing both the Scout and Arcane Archer in short sessions. The team did an overall good job on revising and adding to the Unearthed Arcana versions of the subclasses, finding a way to make sure each of them fit into the game. </li> <li data-xf-list-type="ul">I really, really like all the backstory tools that were provided. I haven’t had a chance to go end to end and generate every aspect of a character yet, but I am hoping to do so shortly. </li> <li data-xf-list-type="ul">The Dungeon Master’s Tools are solid and there are some real standouts such as the common magic items. </li> <li data-xf-list-type="ul">We get 56 new spells! Tell me something wrong with that? </li> <li data-xf-list-type="ul">The appendices are a let down and I would rather see any other content than what was provided. </li> </ul><p><strong><em></em></strong></p><p><strong><em>Overall 89%</em></strong></p><p><strong><em></em></strong></p><p><strong><em>Xanathar’s Guide to Everything</em> shows us that the team behind D&D is listening and learning as they go. While not perfect (I would have gave it a 4.5 if I could here), this is a solid book and a worthy companion to the PHB and DMG.</strong></p><p><strong></strong></p><p><strong><a href="http://www.tribality.com/2017/11/10/xanathars-guide-everything-review/" target="_blank">Read the Full Review</a></strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="shawnellsworth, post: 7275824, member: 6793503"] [b]4.5 out of 5 rating for Xanathar's Guide to Everything[/b] [B]Review excerpt from Tribality.com [/B][I][B] Xanathar’s Guide to Everything[/B][/I] is out now on D&D Beyond and at your FLGS (Friendly Neighborhood Gaming Stores). The book will be available everywhere else on November 21, 2017. For anyone who has been following the Unearthed Arcana articles, you’ll find lots of the content in this book, but revised and expanded (after playtests and feedback). This book also contains subclasses and spells that have already been published in other books such as [I]Sword Coast Adventurer’s Guide[/I] and P[I]rinces of the Apocalyps[/I]e. But never fear, there’s plenty of brand new content to enjoy too. The finished product comes together well, providing us with the first real expansion of D&D fifth edition ruleset. After reading the book, I think this is an excellent expansion of both the [I]Player’s Handbook[/I] and [I]Dungeon Master’s Guide[/I]. I think it does way more things right, than wrong, but there are a few misses. It doesn’t try to do too much in its 200 pages, but nearly everything provided is a solid add to fifth edition. [LIST] [*]Of the 27 new classes, most are fun, exciting, or interesting to play. I found more than enough subclasses that I want to play and I enjoyed playing both the Scout and Arcane Archer in short sessions. The team did an overall good job on revising and adding to the Unearthed Arcana versions of the subclasses, finding a way to make sure each of them fit into the game. [*]I really, really like all the backstory tools that were provided. I haven’t had a chance to go end to end and generate every aspect of a character yet, but I am hoping to do so shortly. [*]The Dungeon Master’s Tools are solid and there are some real standouts such as the common magic items. [*]We get 56 new spells! Tell me something wrong with that? [*]The appendices are a let down and I would rather see any other content than what was provided. [/LIST] [B][I] Overall 89% Xanathar’s Guide to Everything[/I] shows us that the team behind D&D is listening and learning as they go. While not perfect (I would have gave it a 4.5 if I could here), this is a solid book and a worthy companion to the PHB and DMG. [URL="http://www.tribality.com/2017/11/10/xanathars-guide-everything-review/"]Read the Full Review[/URL] [/B] [/QUOTE]
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