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Xanathar's Guide to Everything
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<blockquote data-quote="machineelf" data-source="post: 7293527" data-attributes="member: 6774924"><p><strong>4 out of 5 rating for Xanathar's Guide to Everything</strong></p><p></p><p>Yes, some of the material here has been printed elsewhere. And yes, it doesn't cover "everything" as the title suggests. (I would have loved to see some more detail to the extreme weather conditions rules, for one.)</p><p></p><p>But, overall I feel that this is a must-have product for your game. Fifth Edition has been a wonderful rule-set. But, it seems some of the rules may have been tacked on and weren't fleshed out as well as they could have been. Particularly the downtime rules and the tool proficiency rules. Tools and downtime have been mostly ignored in our games, because they just didn't seem to offer much value. Xanathar's Guide fixes that. Now, with the fixed rules in this book, you will actually want to run some downtime scenarios. In my epic campaign, where the characters may need to spend some time researching ancient lore of the region or looking for a useful magical item, these rules work perfectly and are what we've been waiting for. </p><p></p><p>Likewise, tool proficiencies, other than the thieves tools, have been largely ignored. But now, with a little bit of tweaking in Xanathar's guide, tool proficiencies become relevant and useful.</p><p></p><p>I don't really understand some of the ultra-negative ratings some have given to this book. The criticism that a lot of this has been printed in Unearthed Arcana doesn't make sense. Unearthed Arcana is not official material; rather it's meant as sort of playtest material. That means a lot of time and work and playtesting went into these classes before it was put into an official book. Rejoice! The new spells were printed before in the Princes of Apocalypse campaign adventure. But that was just one adventure that might not be for everyone. Now we have this material, somewhat revised, placed into a book alongside other useful material for players and DM's to be used in all of your campaigns. That's a useful thing to have.</p><p></p><p> After reading it, it feels like Xanathar's Guide is a sort of 5.1 edition rules update. I hope WOTC continues this trend. Yes, it's still the 5th edition rules, but with some updates to a few rules that didn't really work too well originally. Plus, there are loads of really interesting subclasses that will give many more options to your players and years of more enjoyment. In my mind, while not perfect in every regard, this is still one of the best products they've put out to date for 5th edition. With Xanathar's Guide, it feels like 5th Edition just got a little bit better.</p></blockquote><p></p>
[QUOTE="machineelf, post: 7293527, member: 6774924"] [b]4 out of 5 rating for Xanathar's Guide to Everything[/b] Yes, some of the material here has been printed elsewhere. And yes, it doesn't cover "everything" as the title suggests. (I would have loved to see some more detail to the extreme weather conditions rules, for one.) But, overall I feel that this is a must-have product for your game. Fifth Edition has been a wonderful rule-set. But, it seems some of the rules may have been tacked on and weren't fleshed out as well as they could have been. Particularly the downtime rules and the tool proficiency rules. Tools and downtime have been mostly ignored in our games, because they just didn't seem to offer much value. Xanathar's Guide fixes that. Now, with the fixed rules in this book, you will actually want to run some downtime scenarios. In my epic campaign, where the characters may need to spend some time researching ancient lore of the region or looking for a useful magical item, these rules work perfectly and are what we've been waiting for. Likewise, tool proficiencies, other than the thieves tools, have been largely ignored. But now, with a little bit of tweaking in Xanathar's guide, tool proficiencies become relevant and useful. I don't really understand some of the ultra-negative ratings some have given to this book. The criticism that a lot of this has been printed in Unearthed Arcana doesn't make sense. Unearthed Arcana is not official material; rather it's meant as sort of playtest material. That means a lot of time and work and playtesting went into these classes before it was put into an official book. Rejoice! The new spells were printed before in the Princes of Apocalypse campaign adventure. But that was just one adventure that might not be for everyone. Now we have this material, somewhat revised, placed into a book alongside other useful material for players and DM's to be used in all of your campaigns. That's a useful thing to have. After reading it, it feels like Xanathar's Guide is a sort of 5.1 edition rules update. I hope WOTC continues this trend. Yes, it's still the 5th edition rules, but with some updates to a few rules that didn't really work too well originally. Plus, there are loads of really interesting subclasses that will give many more options to your players and years of more enjoyment. In my mind, while not perfect in every regard, this is still one of the best products they've put out to date for 5th edition. With Xanathar's Guide, it feels like 5th Edition just got a little bit better. [/QUOTE]
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