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<blockquote data-quote="5ekyu" data-source="post: 7298002" data-attributes="member: 6919838"><p>Arbitrary? "based on random choice or personal whim, rather than any reason or system."</p><p></p><p>Hardly. For my completely non-random, non-whimsy and based on reason case;</p><p></p><p>1. The campaign played to date has been played so far with a given set of options available and included. The publication of a new book does not have any correlation to any planned event that changes all those things.</p><p></p><p>2. Allowing the new sub-classes only to the PC whose character died is rather unfair as it treats all players differently.</p><p></p><p>3. Allowing a universal across the board character trade out to the new classes is honestly highly disruptive to my style of game where the storylines derive a lot of their elements from the specific PC backgrounds and the in- game past of the characters. </p><p></p><p>4 Such disruption, again by a few players, is again unfair to the rest who choose to continue as we started. </p><p></p><p>5. Its my job as GM to not put players in the "you might not like this disruption but do YOU want to be the one trlling Jimmy he cant play his new toy. That is my job to do. </p><p></p><p>Since i say right up front that this is how i game and the players play anyway, it seems no expectations are broken.</p><p></p><p>Now, if everyone decides its time to drop this campaign and start a new one, thats a different call.</p><p></p><p>But i guess to some all of those adx up to "based on random choice or personal whim, rather than any reason or system."</p><p></p><p>Go figure.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7298002, member: 6919838"] Arbitrary? "based on random choice or personal whim, rather than any reason or system." Hardly. For my completely non-random, non-whimsy and based on reason case; 1. The campaign played to date has been played so far with a given set of options available and included. The publication of a new book does not have any correlation to any planned event that changes all those things. 2. Allowing the new sub-classes only to the PC whose character died is rather unfair as it treats all players differently. 3. Allowing a universal across the board character trade out to the new classes is honestly highly disruptive to my style of game where the storylines derive a lot of their elements from the specific PC backgrounds and the in- game past of the characters. 4 Such disruption, again by a few players, is again unfair to the rest who choose to continue as we started. 5. Its my job as GM to not put players in the "you might not like this disruption but do YOU want to be the one trlling Jimmy he cant play his new toy. That is my job to do. Since i say right up front that this is how i game and the players play anyway, it seems no expectations are broken. Now, if everyone decides its time to drop this campaign and start a new one, thats a different call. But i guess to some all of those adx up to "based on random choice or personal whim, rather than any reason or system." Go figure. Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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