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<blockquote data-quote="Bacon Bits" data-source="post: 7298563" data-attributes="member: 6777737"><p>No magic items sucks, but the game was designed so that all the CRs account for never having any magic items. If your DM is building encounters correctly, you should still be fine.</p><p></p><p>I mean, Beholders are basically floating TPK machines, especially in their lair. They always have been. That's why there are so many weaker versions and stupid monsters that look like them like the old <a href="https://en.wikipedia.org/wiki/Gas_spore" target="_blank">Gas Spore</a> (which was built as a trap for melee characters, which is what beholders tend to suck at). One thing to keep in mind, though... the eye rays don't work in the central cone, and the beholder can't just freely blink to shut it off. It picks how the cone is oriented and if it's on or off once a round:</p><p></p><p></p><p></p><p>So, either your party was in the antimagic cone and therefore immune to eye rays, or they were subject to eye rays and therefore not affected by the antimagic cone. If your DM was allowing eye rays to work inside the antimagic cone, then he was using a much higher CR beholder than normal, inadvertently or otherwise.</p><p></p><p>Either way, if all the players think combat is too difficult, you and your players should talk to the DM about it before the game starts for the night. If several of your players are wanting a different campaign, then I suggest one of the players run a game for awhile and let the DM play. New perspectives help a lot, and DMs who never play tend to fall into old traps like adversarial thinking. I'm certain reason my group has lasted 20 years is because we rotate between DMs frequently.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7298563, member: 6777737"] No magic items sucks, but the game was designed so that all the CRs account for never having any magic items. If your DM is building encounters correctly, you should still be fine. I mean, Beholders are basically floating TPK machines, especially in their lair. They always have been. That's why there are so many weaker versions and stupid monsters that look like them like the old [URL="https://en.wikipedia.org/wiki/Gas_spore"]Gas Spore[/URL] (which was built as a trap for melee characters, which is what beholders tend to suck at). One thing to keep in mind, though... the eye rays don't work in the central cone, and the beholder can't just freely blink to shut it off. It picks how the cone is oriented and if it's on or off once a round: So, either your party was in the antimagic cone and therefore immune to eye rays, or they were subject to eye rays and therefore not affected by the antimagic cone. If your DM was allowing eye rays to work inside the antimagic cone, then he was using a much higher CR beholder than normal, inadvertently or otherwise. Either way, if all the players think combat is too difficult, you and your players should talk to the DM about it before the game starts for the night. If several of your players are wanting a different campaign, then I suggest one of the players run a game for awhile and let the DM play. New perspectives help a lot, and DMs who never play tend to fall into old traps like adversarial thinking. I'm certain reason my group has lasted 20 years is because we rotate between DMs frequently. [/QUOTE]
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