Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Xanathar's Healing Spirit is 10d6 healing to the whole party out of combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7298507" data-attributes="member: 6919838"><p>Well, of course and its also a presumptions thing - like i said a LOT depends on whther ot not the Gm uses the multiple encounters accumulation in his game. A game where most "runs" are one fight with maybe a slight bit of non-consequential skirmish, followed by long rests is not going to see "between combat healing" 9or between combat refresh" or any other "short rest" and long rest" balancing factors) in play at all. that kind of game likely sees quite a few skews from the normal balance between classes and likely one of those will be the warlock (who sees his "short rest recovery short list of few slots" almost always going up against other spellcasters "long rest recovery long list or more slots")</p><p></p><p>But, to your point, you may be underestimating the impact for Gms who do use multi-encounters resource wear down (the "standard model" if you will) those other spells like hypnotic pattern were already in play and already played their role at lessening damage and so forth and the encounter levels and threats were built with those in play and then AFTER the skirmish or fight this spell wipes out the expected accumulated "wear down" in a way that is more powerful than its rivals, more efficient than its rivals (in terms of time needed and vulnerability) so much that it really does seriously disrupt that play mode and encounter structure while making it the singularly "best" choice.</p><p></p><p>This spell as written would require me as Gm to significantly alter not just a few things but a fairly major amount of campaign structural elements - and that is not changes in ways that i feel adds more fun to my games.</p><p></p><p>EDIT to be clear its not ANY character but EVERY character and really depending on your POV it could be also "one" unconscious character if the spell was centered on its hex and it got the start of turn hits though there may be rules about unconscious and turns that i am not considering.)</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7298507, member: 6919838"] Well, of course and its also a presumptions thing - like i said a LOT depends on whther ot not the Gm uses the multiple encounters accumulation in his game. A game where most "runs" are one fight with maybe a slight bit of non-consequential skirmish, followed by long rests is not going to see "between combat healing" 9or between combat refresh" or any other "short rest" and long rest" balancing factors) in play at all. that kind of game likely sees quite a few skews from the normal balance between classes and likely one of those will be the warlock (who sees his "short rest recovery short list of few slots" almost always going up against other spellcasters "long rest recovery long list or more slots") But, to your point, you may be underestimating the impact for Gms who do use multi-encounters resource wear down (the "standard model" if you will) those other spells like hypnotic pattern were already in play and already played their role at lessening damage and so forth and the encounter levels and threats were built with those in play and then AFTER the skirmish or fight this spell wipes out the expected accumulated "wear down" in a way that is more powerful than its rivals, more efficient than its rivals (in terms of time needed and vulnerability) so much that it really does seriously disrupt that play mode and encounter structure while making it the singularly "best" choice. This spell as written would require me as Gm to significantly alter not just a few things but a fairly major amount of campaign structural elements - and that is not changes in ways that i feel adds more fun to my games. EDIT to be clear its not ANY character but EVERY character and really depending on your POV it could be also "one" unconscious character if the spell was centered on its hex and it got the start of turn hits though there may be rules about unconscious and turns that i am not considering.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Xanathar's Healing Spirit is 10d6 healing to the whole party out of combat?
Top