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<blockquote data-quote="Sword of Spirit" data-source="post: 7311831" data-attributes="member: 6677017"><p>If I were going to do it myself, I would have changed which subclasses made it in (there probably would have actually been less in quantity, but they would have filled some missing spots and had less quasi-redundancy), added more feats that weren't just about races, and put in some rules such as mass combat or some of the things that didn't make the DMG (like monsters as characters and gestalt multiclassing).</p><p></p><p>But...since I follow along pretty closely I already knew what I'd be getting in the book, and from that stand-point I'm happy with it.</p><p></p><p>There are only a couple sub-class features I have to house-rule, I can get meaningful inspiration from the downtime activities even if I can't really use many of them as-is, and the behind the scenes material (such as the minor vs. major magic items reveal/classification) is hugely useful in working up my own modifications to the game. Normally I'm not a fan of material I can't basically just use as-is, so the fact that I still appreciate this material is a big compliment coming from me.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7311831, member: 6677017"] If I were going to do it myself, I would have changed which subclasses made it in (there probably would have actually been less in quantity, but they would have filled some missing spots and had less quasi-redundancy), added more feats that weren't just about races, and put in some rules such as mass combat or some of the things that didn't make the DMG (like monsters as characters and gestalt multiclassing). But...since I follow along pretty closely I already knew what I'd be getting in the book, and from that stand-point I'm happy with it. There are only a couple sub-class features I have to house-rule, I can get meaningful inspiration from the downtime activities even if I can't really use many of them as-is, and the behind the scenes material (such as the minor vs. major magic items reveal/classification) is hugely useful in working up my own modifications to the game. Normally I'm not a fan of material I can't basically just use as-is, so the fact that I still appreciate this material is a big compliment coming from me. [/QUOTE]
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