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General Tabletop Discussion
*Dungeons & Dragons
Xanathar's "War Magic" too strong for multiclassing?
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<blockquote data-quote="Dausuul" data-source="post: 7279423" data-attributes="member: 58197"><p>Okay, let's try barbarian 5/war wizard 2 versus barbarian 7. What's the trade? (I'll go with totem barbarian since most folks seem to think that's the best option.)</p><p></p><p><strong>What you lose:</strong></p><ul> <li data-xf-list-type="ul">Five stat points that must be diverted to your class's natural dump stat</li> <li data-xf-list-type="ul">6 hit points, which is about 9% of your total (assuming Con 14)</li> <li data-xf-list-type="ul">One daily use of rage, which is 25% of your total</li> <li data-xf-list-type="ul">Advantage on initiative rolls</li> <li data-xf-list-type="ul">The ability to negate surprise by raging</li> <li data-xf-list-type="ul">A very minor ribbon ability from totem barbarian</li> </ul><p><strong>What you get:</strong></p><ul> <li data-xf-list-type="ul">+2 AC and/or +4 to saves, at the cost of your reaction (since you only use this ability if you get hit or fail a save, and you can use it every round, it's close to a continuous bonus)</li> <li data-xf-list-type="ul">+1 to initiative (assuming you put the minimum required in Int)</li> <li data-xf-list-type="ul">Three wizard cantrips</li> <li data-xf-list-type="ul">Four 1st-level spell slots (including Arcane Recovery)</li> <li data-xf-list-type="ul">The ability to cast 1st-level wizard rituals</li> </ul><p>The big gains are the AC/saving throw bonus, and ritual casting. The big costs are the stat point investment, going from 4 rages/day to 3, and the initiative/surprise benefits (advantage on initiative is way, way better than a mere +1). I think the stat points push it over the line to "not worth it." Still, if you rolled for stats and have a spare 13 floating around, this might be a neat way to go.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7279423, member: 58197"] Okay, let's try barbarian 5/war wizard 2 versus barbarian 7. What's the trade? (I'll go with totem barbarian since most folks seem to think that's the best option.) [B]What you lose:[/B] [LIST] [*]Five stat points that must be diverted to your class's natural dump stat [*]6 hit points, which is about 9% of your total (assuming Con 14) [*]One daily use of rage, which is 25% of your total [*]Advantage on initiative rolls [*]The ability to negate surprise by raging [*]A very minor ribbon ability from totem barbarian [/LIST] [B]What you get:[/B] [LIST] [*]+2 AC and/or +4 to saves, at the cost of your reaction (since you only use this ability if you get hit or fail a save, and you can use it every round, it's close to a continuous bonus) [*]+1 to initiative (assuming you put the minimum required in Int) [*]Three wizard cantrips [*]Four 1st-level spell slots (including Arcane Recovery) [*]The ability to cast 1st-level wizard rituals [/LIST] The big gains are the AC/saving throw bonus, and ritual casting. The big costs are the stat point investment, going from 4 rages/day to 3, and the initiative/surprise benefits (advantage on initiative is way, way better than a mere +1). I think the stat points push it over the line to "not worth it." Still, if you rolled for stats and have a spare 13 floating around, this might be a neat way to go. [/QUOTE]
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Xanathar's "War Magic" too strong for multiclassing?
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