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General Tabletop Discussion
*TTRPGs General
Xanathar's, Wizards, and FLGSes Charging For Playspace
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<blockquote data-quote="scottaroberts" data-source="post: 7280220" data-attributes="member: 6802666"><p>A while ago, I wrote <a href="http://dndadventurersleague.org/spotlight-nn-adventuring-company/" target="_blank">this article about my operation for the Adventurer's League website.</a> The pics on the article show parts of the playspace and the several-thousand-minis collection. It was built as a gaming social club. We provide miniatures, and maps, and markers, and terrain pieces, and an extensive Dwarven Forge collection, and old-school Dungeon Tiles, and boardgames, and canned-soda-and-water for a dollar each. We keep a library of the current D&D books in the store for people to use. We provide free wifi, and we have a setup with a conference mic, a giant TV, and a webcam where players who can't attend in person because they're travelling can Skype in (and if the DM uses it, sign in to FG as well). I sell books to my regulars at slightly over Amazon prices.</p><p></p><p>Our community members regularly bring in coffee and donuts and baked goods and snacks to share with each other. We're a BYOB operation, as well--geared primarily towards adults, although teens also come & their parents are appraised of the environment (we have a group of 13-14 year olds who are referred to as "Stranger Things", often accompanied by "Stranger Mom", and they love the appelation). </p><p></p><p>We have a definite <a href="https://darkearth.obsidianportal.com/wikis/code-of-conduct" target="_blank">code of conduct which is given to every person, which can be found here.</a></p><p></p><p>Financially, we started at $5/ticket; moved to $7/ticket B5G1, and then we moved to a donations model, when pushback against another price raise came up. During the donation phase, people valued the space at an average of about $6/session. Last month we dropped that and went to the current model of $8/ticket; $15 for two tickets. A ticket was entry into a 5-hour gaming session (we run 1 on Wednesday and 2 on Sunday). DMs get 1 ticket for every mod they run. If a mod is a wash--there's a problem, or something happens around the Code of Conduct, or it just seems appropriate--I refund tickets to the affected people; this has only happened twice in the 3-year history of the operation.</p><p></p><p>This price is exceedingly low. Comparing it to several pay-for-entertainment-venue-and-equipment hobbies in my (NJ) area:</p><p>Bowling Alley: 2 hours of bowling; $12/person</p><p>Driving Range: 120 balls (~3 hours): $12</p><p>Miniature Golf: 1 round (~60-90m): $7/person</p><p>Batting Practice: One hour unlimited pitches $60; 75 pitches $13</p><p>Go Karts: 4 laps, $8</p><p>Movies: 2-3 hours; $15-20/person</p><p></p><p>I'd love to charge those or similar amounts, but my market won't bear it. A large part of this, I think, is because they're used to the FLGS "trope" of playspace always being free. They regularly spend more money at the 7/11 next door on snacks than they do on the session tickets.</p><p></p><p>What would *YOU* pay?</p></blockquote><p></p>
[QUOTE="scottaroberts, post: 7280220, member: 6802666"] A while ago, I wrote [URL="http://dndadventurersleague.org/spotlight-nn-adventuring-company/"]this article about my operation for the Adventurer's League website.[/URL] The pics on the article show parts of the playspace and the several-thousand-minis collection. It was built as a gaming social club. We provide miniatures, and maps, and markers, and terrain pieces, and an extensive Dwarven Forge collection, and old-school Dungeon Tiles, and boardgames, and canned-soda-and-water for a dollar each. We keep a library of the current D&D books in the store for people to use. We provide free wifi, and we have a setup with a conference mic, a giant TV, and a webcam where players who can't attend in person because they're travelling can Skype in (and if the DM uses it, sign in to FG as well). I sell books to my regulars at slightly over Amazon prices. Our community members regularly bring in coffee and donuts and baked goods and snacks to share with each other. We're a BYOB operation, as well--geared primarily towards adults, although teens also come & their parents are appraised of the environment (we have a group of 13-14 year olds who are referred to as "Stranger Things", often accompanied by "Stranger Mom", and they love the appelation). We have a definite [URL="https://darkearth.obsidianportal.com/wikis/code-of-conduct"]code of conduct which is given to every person, which can be found here.[/URL] Financially, we started at $5/ticket; moved to $7/ticket B5G1, and then we moved to a donations model, when pushback against another price raise came up. During the donation phase, people valued the space at an average of about $6/session. Last month we dropped that and went to the current model of $8/ticket; $15 for two tickets. A ticket was entry into a 5-hour gaming session (we run 1 on Wednesday and 2 on Sunday). DMs get 1 ticket for every mod they run. If a mod is a wash--there's a problem, or something happens around the Code of Conduct, or it just seems appropriate--I refund tickets to the affected people; this has only happened twice in the 3-year history of the operation. This price is exceedingly low. Comparing it to several pay-for-entertainment-venue-and-equipment hobbies in my (NJ) area: Bowling Alley: 2 hours of bowling; $12/person Driving Range: 120 balls (~3 hours): $12 Miniature Golf: 1 round (~60-90m): $7/person Batting Practice: One hour unlimited pitches $60; 75 pitches $13 Go Karts: 4 laps, $8 Movies: 2-3 hours; $15-20/person I'd love to charge those or similar amounts, but my market won't bear it. A large part of this, I think, is because they're used to the FLGS "trope" of playspace always being free. They regularly spend more money at the 7/11 next door on snacks than they do on the session tickets. What would *YOU* pay? [/QUOTE]
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