Xanthropes : from bloody roar

Bean 2.0

First Post
any suggestions or ideas would be welcomed and i especially need help with CR

Xanthrope
May only be applied to humanoids, monstrous humanoids, giants, and outsiders with the native subtype hereafter referred to as base creature

type : creature gains shape shifter subtype (and all that entails)

speed : same as base creature, except in beast form change as noted

ac : Creature gains natural armor listed in beast form entries in beast form, +1 in base creature’s natural form ( does not stack with beast form natural armor)

Attacks : same as base creature, plus attacks listed in beast form entries

damage : same as base creature may be modified for size (see beast form entries for additional info)

special attacks : same as base creature, plus beast form’s special attacks in beast form plus the following

Beast form (ex:) While engaging in combat or other highly emotional or physical actions a Xanthrope may assume its beast form for a number of rounds equal to 3 + its highest improved physical ability modifier. After the beast form fades the creature is fatigued until end of combat. The transformation requires one-full round

Special qualities : Same as base creature, in beast form add beast form special qualities

Abilities: same as base creature, except in beast form alter according to beast form entries

Feats : Add beast form bonus feats as bonus feats to base creature’s full time

CR : Varies

ECL : Varies

Advancement : by character class or as base creature

Wolf

Size: Medium
Speed: +20 ft
Natural Armor: +2
Abilities: +2 Str, +4 Dex, +4 Con
Special attacks: Trip
Special Qualities: Scent
Feats: Weapon Finesse
Attacks: Bite 1d8 + 1 1/2 str mod + trip
Skills: +4 when tracking with scent.
ECL: + 2
CR:+?

Tiger

Size: Large
Speed: +10 ft
Reach: 10
Natural Armor: +3
Abilities: + 12 Str, +4 Dex, +6 Con
Special Attacks: Pounce, Improved Grab, Rake (claws damage +half Str)
Attacks: 2 Claws 1d8+Str , Bite 2d4+half Str
Skills: +4 Balance, Hide (+8 in tall grass or heavy undergrowth) and Move Silently
ECL: +4
CR:+?

Lion

Size: Large
Speed: +20 ft
Reach: 10
Natural Armor: +3
Stats: +10 str, +6 dex, +4 con
Special Attacks: Pounce, improved grab, rake (1d4+1/2 str)
Special Qualities: Scent
Attacks: 2 claws (1d4+str), bite (1d8+1/2 str)
Skills: +4 Balance, Hide (+12 in tall grass or heavy undergrowth) and Move Silently
ECL: +3
CR:+?

Beetle

Size: Large
Speed: -10 ft , Gains a fly speed of 10 ft (poor)
Reach: 10
Natural Armor: +10
Stats: +12 Str, +6 con
Special Attacks: Trample (2d8+1/2 str, DC=10+1/2 HD+Str)
Attacks: Bite (4d6+1 1/2 str)
ECL: +3
CR:+?



Feats

Blood Drain (Monstrous)
Preqs: Xanthrope, Con 15+, bite attack, Non-good alignment, Base attack 5+
Benefits: When you deal damage with a bite attack, you heal half as much as you dealt to the bitten creature. You may not exceed your normal total.
Special: This feat does not effect elementals, undead, or constructs

Anti-Clot Saliva (Monstrous)
Preqs: Xanthrope, Con 17+, bite attack, Non-good alignment, Base attack 9+, Blood Drain
Benefits: Your bite attacks gains the wounding (1) property as an extraordinary ability.
Special: This feat does not effect elementals, undead, or constructs

Improved Blood-Drain (Monstrous)
Preqs: Xanthrope, Con 17+, bite attack, Non-good alignment, Base attack 7+, Blood Drain
Benefit: When using your Blood Drain ability you heal equal to the damage you inflict. You may not exceed your normal total.
Special: This feat does not effect elementals, undead, or constructs
 
Last edited:

log in or register to remove this ad


no animal form
less natural armor
no funky disease
hopefully a lower ecl
you can't just stay in the beast form all day
its truer to the bloody roar game
no animal hit die
no alignment change
no wis bonus
not limited to animal/humanoids, and animal/giants
 
Last edited:


Remove ads

Top