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Xanthropes : from bloody roar
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<blockquote data-quote="Bean 2.0" data-source="post: 1066669" data-attributes="member: 9212"><p>any suggestions or ideas would be welcomed and i especially need help with CR</p><p></p><p>Xanthrope</p><p>May only be applied to humanoids, monstrous humanoids, giants, and outsiders with the native subtype hereafter referred to as base creature</p><p></p><p>type : creature gains shape shifter subtype (and all that entails)</p><p></p><p>speed : same as base creature, except in beast form change as noted</p><p></p><p>ac : Creature gains natural armor listed in beast form entries in beast form, +1 in base creature’s natural form ( does not stack with beast form natural armor)</p><p></p><p>Attacks : same as base creature, plus attacks listed in beast form entries</p><p></p><p>damage : same as base creature may be modified for size (see beast form entries for additional info)</p><p></p><p>special attacks : same as base creature, plus beast form’s special attacks in beast form plus the following</p><p></p><p>Beast form (ex<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> While engaging in combat or other highly emotional or physical actions a Xanthrope may assume its beast form for a number of rounds equal to 3 + its highest improved physical ability modifier. After the beast form fades the creature is fatigued until end of combat. The transformation requires one-full round</p><p></p><p>Special qualities : Same as base creature, in beast form add beast form special qualities</p><p></p><p>Abilities: same as base creature, except in beast form alter according to beast form entries</p><p></p><p>Feats : Add beast form bonus feats as bonus feats to base creature’s full time</p><p></p><p>CR : Varies</p><p></p><p>ECL : Varies</p><p></p><p>Advancement : by character class or as base creature</p><p></p><p>Wolf</p><p></p><p>Size: Medium</p><p>Speed: +20 ft</p><p>Natural Armor: +2</p><p>Abilities: +2 Str, +4 Dex, +4 Con</p><p>Special attacks: Trip </p><p>Special Qualities: Scent</p><p>Feats: Weapon Finesse</p><p>Attacks: Bite 1d8 + 1 1/2 str mod + trip</p><p>Skills: +4 when tracking with scent.</p><p>ECL: + 2</p><p>CR:+?</p><p></p><p>Tiger</p><p></p><p>Size: Large</p><p>Speed: +10 ft</p><p>Reach: 10</p><p>Natural Armor: +3</p><p>Abilities: + 12 Str, +4 Dex, +6 Con</p><p>Special Attacks: Pounce, Improved Grab, Rake (claws damage +half Str)</p><p>Attacks: 2 Claws 1d8+Str , Bite 2d4+half Str</p><p>Skills: +4 Balance, Hide (+8 in tall grass or heavy undergrowth) and Move Silently </p><p>ECL: +4</p><p>CR:+?</p><p></p><p>Lion</p><p></p><p>Size: Large</p><p>Speed: +20 ft</p><p>Reach: 10</p><p>Natural Armor: +3</p><p>Stats: +10 str, +6 dex, +4 con</p><p>Special Attacks: Pounce, improved grab, rake (1d4+1/2 str)</p><p>Special Qualities: Scent</p><p>Attacks: 2 claws (1d4+str), bite (1d8+1/2 str)</p><p>Skills: +4 Balance, Hide (+12 in tall grass or heavy undergrowth) and Move Silently </p><p>ECL: +3</p><p>CR:+?</p><p></p><p>Beetle</p><p></p><p>Size: Large</p><p>Speed: -10 ft , Gains a fly speed of 10 ft (poor)</p><p>Reach: 10</p><p>Natural Armor: +10</p><p>Stats: +12 Str, +6 con</p><p>Special Attacks: Trample (2d8+1/2 str, DC=10+1/2 HD+Str)</p><p>Attacks: Bite (4d6+1 1/2 str)</p><p>ECL: +3</p><p>CR:+?</p><p></p><p></p><p></p><p>Feats </p><p></p><p>Blood Drain (Monstrous)</p><p>Preqs: Xanthrope, Con 15+, bite attack, Non-good alignment, Base attack 5+</p><p>Benefits: When you deal damage with a bite attack, you heal half as much as you dealt to the bitten creature. You may not exceed your normal total.</p><p>Special: This feat does not effect elementals, undead, or constructs</p><p></p><p>Anti-Clot Saliva (Monstrous)</p><p>Preqs: Xanthrope, Con 17+, bite attack, Non-good alignment, Base attack 9+, Blood Drain</p><p>Benefits: Your bite attacks gains the wounding (1) property as an extraordinary ability.</p><p>Special: This feat does not effect elementals, undead, or constructs</p><p></p><p>Improved Blood-Drain (Monstrous)</p><p>Preqs: Xanthrope, Con 17+, bite attack, Non-good alignment, Base attack 7+, Blood Drain</p><p>Benefit: When using your Blood Drain ability you heal equal to the damage you inflict. You may not exceed your normal total.</p><p>Special: This feat does not effect elementals, undead, or constructs</p></blockquote><p></p>
[QUOTE="Bean 2.0, post: 1066669, member: 9212"] any suggestions or ideas would be welcomed and i especially need help with CR Xanthrope May only be applied to humanoids, monstrous humanoids, giants, and outsiders with the native subtype hereafter referred to as base creature type : creature gains shape shifter subtype (and all that entails) speed : same as base creature, except in beast form change as noted ac : Creature gains natural armor listed in beast form entries in beast form, +1 in base creature’s natural form ( does not stack with beast form natural armor) Attacks : same as base creature, plus attacks listed in beast form entries damage : same as base creature may be modified for size (see beast form entries for additional info) special attacks : same as base creature, plus beast form’s special attacks in beast form plus the following Beast form (ex:) While engaging in combat or other highly emotional or physical actions a Xanthrope may assume its beast form for a number of rounds equal to 3 + its highest improved physical ability modifier. After the beast form fades the creature is fatigued until end of combat. The transformation requires one-full round Special qualities : Same as base creature, in beast form add beast form special qualities Abilities: same as base creature, except in beast form alter according to beast form entries Feats : Add beast form bonus feats as bonus feats to base creature’s full time CR : Varies ECL : Varies Advancement : by character class or as base creature Wolf Size: Medium Speed: +20 ft Natural Armor: +2 Abilities: +2 Str, +4 Dex, +4 Con Special attacks: Trip Special Qualities: Scent Feats: Weapon Finesse Attacks: Bite 1d8 + 1 1/2 str mod + trip Skills: +4 when tracking with scent. ECL: + 2 CR:+? Tiger Size: Large Speed: +10 ft Reach: 10 Natural Armor: +3 Abilities: + 12 Str, +4 Dex, +6 Con Special Attacks: Pounce, Improved Grab, Rake (claws damage +half Str) Attacks: 2 Claws 1d8+Str , Bite 2d4+half Str Skills: +4 Balance, Hide (+8 in tall grass or heavy undergrowth) and Move Silently ECL: +4 CR:+? Lion Size: Large Speed: +20 ft Reach: 10 Natural Armor: +3 Stats: +10 str, +6 dex, +4 con Special Attacks: Pounce, improved grab, rake (1d4+1/2 str) Special Qualities: Scent Attacks: 2 claws (1d4+str), bite (1d8+1/2 str) Skills: +4 Balance, Hide (+12 in tall grass or heavy undergrowth) and Move Silently ECL: +3 CR:+? Beetle Size: Large Speed: -10 ft , Gains a fly speed of 10 ft (poor) Reach: 10 Natural Armor: +10 Stats: +12 Str, +6 con Special Attacks: Trample (2d8+1/2 str, DC=10+1/2 HD+Str) Attacks: Bite (4d6+1 1/2 str) ECL: +3 CR:+? Feats Blood Drain (Monstrous) Preqs: Xanthrope, Con 15+, bite attack, Non-good alignment, Base attack 5+ Benefits: When you deal damage with a bite attack, you heal half as much as you dealt to the bitten creature. You may not exceed your normal total. Special: This feat does not effect elementals, undead, or constructs Anti-Clot Saliva (Monstrous) Preqs: Xanthrope, Con 17+, bite attack, Non-good alignment, Base attack 9+, Blood Drain Benefits: Your bite attacks gains the wounding (1) property as an extraordinary ability. Special: This feat does not effect elementals, undead, or constructs Improved Blood-Drain (Monstrous) Preqs: Xanthrope, Con 17+, bite attack, Non-good alignment, Base attack 7+, Blood Drain Benefit: When using your Blood Drain ability you heal equal to the damage you inflict. You may not exceed your normal total. Special: This feat does not effect elementals, undead, or constructs [/QUOTE]
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